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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

4 Brilliant Ways to Remove Objects in AE

October 5, 2015, 09:22 AM

https://www.rocketstock.com/blog/4-brilliant-ways-...

As one of the best compositing and VFX softwares in the world, After Effects is a great software for removing rigs, markers, and objects from your footage. Every shot will require you to solve your removal problem in a new creative way, but perhaps one of these tutorials can help! Let’s take a look at 4 ways to remove objects in After Effects.

Behind the Supersonic Sound Design For The Flash

October 5, 2015, 09:22 AM

http://www.asoundeffect.com/the-flash-sound-design...

What does a superhero sound like? That was what Empty Sea Audio’s Mark Camperell had to decide when designing the sound for hit series ‘The Flash’.

Ben Balser reviews Coremelt's DriveX plugin for F

October 5, 2015, 04:47 AM

http://www.fcp.co/final-cut-pro/articles/1727-ben-...

Ben Balser has been taking a good look at Coremelt's new DriveX plugin for Final Cut Pro X. His user review compares it to the other Coremelt products that also use the Mocha tracking engine. We have to admit to being slightly confused ourselves, so Ben explains all...

Deadpool Movie Music to Be Provided by Junkie XL

October 5, 2015, 04:45 AM

http://collider.com/deadpool-movie-music-provided-...

Composer Junkie XL (a.k.a. Tom Holkenborg) has been having a busy 2015 with scores for Mad Max: Fury Road, Run All Night, Black Mass, Kill Your Friends, and Point Break, and he’s now got not one but two major superhero movies on tap for 2016. In addition to working with Hans Zimmer on the score for Batman v Superman: Dawn of Justice, Junkie XL tweeted out that he’ll be providing the score for Deadpool...

Win the Exponential Audio Super Reverb + Excalibur

October 5, 2015, 04:45 AM

http://logic-pro-expert.com/logic-pro-blog/2015/10...

Next week on October 12th, Exponential Audio will announce their latest product and to celebrate that they’re giving one lucky person the chance to win every plugin from the Super Reverb + Excalibur Bundle. The super bundle includes PhoenixVerb (stereo) (check out Logic Pro Expert’s PhoenixVerb Review), R2 (stereo), PhoenixVerb Surround, R2 Surround and the Excalibur multi-effects plugin.

Evangelion: Another Impact Vfx Breakdown

October 5, 2015, 04:45 AM

http://www.cgmeetup.net/home/evangelion-another-im...

Kei Yoneoka – This movie demonstrates how I made destruction FX in the short movie “evangelion:Another Impact (Confidential)” which is one of the stories in “nihon animator mihonichi”. Kei Yoneoka was responsible for building procedural destruction setting for those massive destruction. Thinking Particles and Fume FX are mainly used.

Ornatrix hair for Maya

October 5, 2015, 04:45 AM

http://www.cgmeetup.net/home/ornatrix-hair-for-may...

Welcome to Ornatrix! In this video we take an initial look and explore the port of our 3dsmax hair, fur, and feather solution to Autodesk Maya. See how hair can be quickly added, styled, and rendered using the Hair Stack, a set of parametric hair operators, and V-Ray.

Make Your Own LUTs With the LUTCalc 1D & 3D Cube L

October 5, 2015, 04:44 AM

http://cinescopophilia.com/make-your-own-luts-with...

Ben Turley has a website where you can experiment and make your very own camera LUTs. Ben’s LUTCalc – 1D & 3D Cube LUT Calculator v2.1 has all sorts of goodies, such as Grading LUTs and Camera LUTs, Recorded Gamma, Output Gamma, CineEI ISO, Stop Correction, ASC-CDL, Knee Levels, Black Level / Highlight level, and you can even import your LUTs to look at and work on with the LUTCalc.

Adobe MAX 2015 - From Sharks to Superheroes

October 5, 2015, 04:44 AM

http://vashivisuals.com/adobe-max-2015-from-sharks...

ADOBE MAX 2015 – The Creativity Conference will be held in Los Angeles from October 3 to October 7. I’m very proud to have been invited to present and will be speaking about the work I have edited over the last year. I will share my experiences editing 2 feature films, 2 documentaries, a music video, a short film and a commercial. All of these projects were cut in Adobe Premiere Pro because…for me, it’s the most powerful, flexible and constantly improving NLE out there.

Making The Martian

October 4, 2015, 05:29 AM

http://behindvfx.com/post/130424912630/behind-vfx-...

Behind VFX ACCESS - The Making of THE MARTIAN

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