It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 15, 2015, 04:49 AM
http://animationguildblog.blogspot.ca/2015/06/euro...
Studiocanal, Aardman Animations, Ben Stassen’s nWave Pictures and Germany’s Constantin emerge as current drivers of Europe’s wide-audience movie animation industry, according to a pioneering study, “Focus on Animation,” which contains a wealth of pan-European and single-territory stats. ...
June 14, 2015, 02:42 PM
http://www.animationinsider.com/2015/06/lauren-car...
Lauren Carr Assistant Professor 3D Animation Montclair State University.
June 13, 2015, 07:51 PM
http://logic-pro-expert.com/logic-pro-blog/2015/06...
99 Sounds released Samples of Tenalach, the third pack of free sci-fi sound effects created by Johan Ekelove.
June 13, 2015, 04:27 AM
https://blogs.creativecow.net/blog/13792/tracking-...
Within Avid, three pieces of metadata in each master clip, directing new DaVinci Resolve video essence with the "Relink Command" to point to the original Media Composer offline sequence metadata.
June 12, 2015, 09:34 AM
http://manhattaneditworkshop.blogspot.com/2015/06/...
Manhattan Edit Workshop presents: "Sight, Sound & Story" - Soundshow NY: "Life of Pi" Part 3. From Sight, Sound, and Story on June 8th, 2013. For more information on "Sight, Sound & Story" go to www.SightSoundandStory.com.
June 11, 2015, 01:02 PM
http://www.premiumbeat.com/blog/9-must-read-filmma...
Find out what the industry is talking about with this collection of recent must-read filmmaking articles.
June 11, 2015, 01:01 PM
http://www.videoguys.com/blog/tutorials-tips-trick...
Shannon over at the NewBlueFX Blog has done it again! Last week she blogged ont he top 8 resources for Avid editors. Today it’s all about Adobe Premeire Pro. Both the Creative Cloud version and CS6. Great job Shannon! Thank you! NewBlueFX Blog by Shannon Olona When Adobe Premiere Pro upgraded to CC, it was Read More The post NewBlueFX gives us the Top Free Sites for Premeire Pro Tips appeared first on Videoguys Blog.
June 11, 2015, 01:00 PM
http://postperspective.com/mad-max-fury-road-color...
How collaboration between the DP, VFX and color was key to the film’s look. By Randi Altman Warner Bros. Max Max: Fury Road is quite a ride, with intense action from start to finish, a ton of visual effects and some pretty unforgiving and sand-filled locations and weather. While this is a continuation of the Mad Max films of the past, you might notice a very different graphic look, and that was by design. Aussie director George Miller, who helmed the first three Mad Max features — in ...
June 11, 2015, 09:24 AM
http://www.redsharknews.com/technology/item/2647-a...
In advance of Siggraph 2015, a team of researchers from the University of Southern California details a process for making CGI skin more realistic, taking us one step closer to finally bridging that 'Uncanny Valley'. CGIUncanny ValleyCGI skin3D modelling
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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