It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 18, 2016, 05:14 AM
http://www.asoundeffect.com/new-sound-effects-rpg-...
This week we have four libraries that dig deep to offer you something new: We have an assortment of every sound a mouth could make, from lip smacks to guttural hums, a video game-ready collection for your up-and-coming massive multiplayer online experience, moody drones summoned from twisted instruments, and sounds of city nights captured in the immersive surround format. From drag-and-drop libraries to experimental collections, we have quite the variety of sounds for you this week!
July 17, 2016, 02:40 PM
http://designingsound.org/2016/07/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve kept a notebook for sound items and ideas over the last […]
July 17, 2016, 02:40 PM
http://designingsound.org/2016/07/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve kept a notebook for sound items and ideas over the last […]
July 13, 2016, 05:03 AM
http://www.digimediapros.com/cinema-audio-society-...
The president of Cinema Audio Society has announced that they have added an addition to the CAS Awards categories: Documentary Motion Picture. Continue reading to learn more.
July 12, 2016, 05:11 AM
http://designingsound.org/2016/07/make-the-tools-y...
Audio programming is a service job. As an audio programmer, you know you’re doing it right when the rest of the audio team is fast, efficient, and happy with the work they’re doing. Sometimes you need to make tools to make that happen. This requires stealing some social skills from production, a little user experience […]
July 12, 2016, 05:10 AM
http://www.asoundeffect.com/indoor-reverb-plugin/?...
Audio Ease is making quite a splash with the launch of Indoor, a new convolution reverb with a very unique interface. In this interview by Alexander Gastrell (with extra questions by Chris McKeith), Audio Ease’s Arjen van der Schoot gives an inside-look at the pioneering work that went into creating the plugin – and how it works in the real world...
July 12, 2016, 05:10 AM
http://www.asoundeffect.com/new-sound-effects-laun...
This week we have dark ambiences from alien worlds, wind turbines that whirl and whine, energy sounds for all your video game needs, Macs that are old enough to rent a car, and creepy old washers that sound like torture devices.
July 11, 2016, 05:57 AM
http://designingsound.org/2016/07/world-listening-...
On July 18th the World Listening Project invites sound enthusiasts all across the world to participate in World Listening Day. This year’s theme, “Sounds Lost & Found”, calls on reminiscing, listening and observing what changes in our soundscapes have occurred in recent decades—be it language, nature, technology, music or even silence itself. THE WORLD LISTENING PROJECT is a not-for-profit […]
July 11, 2016, 05:57 AM
http://designingsound.org/2016/07/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I was touring the Winchester Mystery House in San Jose this past […]
July 8, 2016, 09:39 AM
http://designingsound.org/2016/07/sound-design-tut...
These days, resources to improve your audio craft are widely available on the internet. In an effort to help finding those resources even easier, Designing Sound has compiled a list of many of the free Sound Design Tutorials that are available. There is a wealth of information contained in this article, and whether you are an […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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