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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

'Rogue One': How VFX Made Some Characters Possible

December 17, 2016, 05:29 AM

http://www.hollywoodreporter.com/heat-vision/rogue...

When the Academy of Motion Picture Arts and Sciences released its short list of ten movies that will vie this year for the best visual effects Oscar, Rogue One: A Stars Wars Story made the cut. But when members of the visual effects branch meet to review footage from the film, they’ll have more to consider than just the new planets and warring spacecraft that have been created for the film.

VFX Oscar Race is Narrowed Down To 10 Films

December 17, 2016, 05:29 AM

http://www.cartoonbrew.com/awards/vfx-oscar-race-n...

The following films, whittled down from this initial list of 20 films, will go to the ‘vfx bake-off’ on January 7th. From the bake-off, five projects will become the nominees for the Academy Award. Cartoon Brew has already published extensive pieces on the vfx processes in four of those films, and those articles can be read by clicking on the linked titles...

How Matte Painting Expanded the Star Wars Universe

December 16, 2016, 02:58 PM

https://filmschoolrejects.com/how-matte-painting-e...

ong before computer generated effects dominated science fiction, matte paintings were the go-to aesthetic tool in creating evocative outer space environments. A long used technique in classic Hollywood for films that couldn’t afford on-location shoots or in situations that defied the production limits of the pre-digital world, matte painting was often deployed in conjunction with live-action shots. The aim was to create a seamless blend between the real and imagined world being created for the...

John Knoll: The Oscar Winning Special Effects Lege

December 16, 2016, 05:49 AM

http://www.broadcastbeat.com/john-knoll-the-oscar-...

He is the Chief Creative Officer for LucasFilm’s Industrial Light & Magic and one of the reigning legends in the special effects game. John Knoll’s recent masterpiece of visual magic is the new film, Rogue One: A Star Wars Story, that will make its debut in theaters on December 16. He has long been a ...

Winter Arrives for VR Funhouse: Winter Wonderland

December 15, 2016, 10:37 AM

http://feedproxy.google.com/~r/nvidiablog/~3/XzIWU...

Maybe you don’t live where it snows. Maybe you hate the cold. Maybe you realize playing with actual ice cannons is a little, you know, irresponsible. The new Winter Wonderland-themed mod for NVIDIA VR Funhouse, our free-to-play VR game, has just arrived to help. Available on the Steam Workshop page, Winter Wonderland includes all the […] The post Winter Arrives for VR Funhouse: Winter Wonderland Mod, Steam Achievements and More appeared first on The Official NVIDIA Blog.

Jellyfish Pictures Taps Shotgun for VFX

December 14, 2016, 03:02 PM

https://news.creativecow.net/story/883910

(London, UK--December 8, 2016) Jellyfish Pictures provides a full range of visual effects, animation and motion graphics services, and has earned BAFTA, Emmy and VES Award recognition for its work. Founded in 2001, the company currently operates out of three locations in London. The Noho studio handles live action film, TV and advertising projects like “Star Wars Rogue One,” “Black Mirror” or “Outlander,” and the Brixton outfit and recently opened Oval office specialize in animation,...

FANTASTIC BEASTS - Andrew Morley - VFX Supervisor

December 14, 2016, 03:01 PM

http://www.artofvfx.com/fantastic-beasts-and-where...

Andrew Morley is working in the VFX industry for nearly 20 years. He has worked in many studios such as MPC, Lucasfilm, Framestore or Aardman Animations. He joined Cinesite in 2014.

The Intersection of VFX and Storytelling

December 13, 2016, 07:11 PM

http://blogs.adobe.com/creativecloud/the-intersect...

Founder and Creative Director Ian Kirby and Executive Producer Dan Sioui know that their small team and roots in motion design make The Sequence Group a bit different than other VFX studios—and they wouldn’t have it any other way. Located in Vancouver, BC and Melbourne, Australia, the studio works with big brands, producing everything from broadcast show openings, film titles, game trailers, and short films to game cinematics, animated series, and traditional advertising. Whether workin...

VR Audio: Early but exciting times for virtual, sp

December 13, 2016, 01:18 PM

http://postperspective.com/audio-vr-early-exciting...

By Beth Marchant The first things most people think of when starting out in VR is which 360-degree camera rig they need and what software is best for stitching. But virtual reality is not just a Gordian knot for production and post. Audio is as important — and complex — a component as the rest. Continue reading → December 13, 2016 The post VR Audio: Early but exciting times for virtual, spacial soundscapes appeared first on Randi Altman's postPerspective.

ARRIVAL: Ivan Moran - VFX Supervisor - Framestore

December 13, 2016, 10:26 AM

http://www.artofvfx.com/arrival-ivan-moran-vfx-sup...

Ivan Moran is working in the visual effects for over 20 years. Before joining Framestore, he worked at Animal Logic and Weta Digital. He supervised the effects of many films such as THE SMURFS, THE SECRET LIFE OF WALTER MITTY, DRACULA UNTOLD and THE LEGEND OF TARZAN.

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