It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 10, 2014, 05:52 AM
http://kyleesportfolio.com/blog/?p=1756
Sometimes sexism is exactly what you think it is. So picture this: last day of NAB 2014. I’m wandering around killing time before I needed to head to the airport. I have a horrible cold. I am over it. I … Continue reading →
November 9, 2014, 02:12 PM
http://www.thepoweredit.com/state-of-the-huh/
You need to hear some things I’ve been hearing this week. I’ve been hanging with some crazy people. Authors, multi-millionaire entrepreneurs, movie moguls, you name it. One of them, a gentleman by the name of Peter Guber, said something especially worth passing on. Now Peter Guber isn’t some random shmuck – he’s the former CEO […]
November 9, 2014, 08:28 AM
https://library.creativecow.net/wall_kylee/PostPro...
So picture this: last day of NAB 2014. I'm wandering around killing time before I needed to head to the airport. I have a horrible cold. I am over it. I sit down at Quantel's booth (on squishy red squares) where a sharply dressed woman who was probably around my age (maybe, I'm bad at age guessing) was giving a very extensive demonstration of Pablo Rio, a highly specialized tool. I mean, there aren't even that many female editors in the world. Female Pablo demo artists? She MAY be the only one.
November 8, 2014, 06:54 PM
http://saeditores.org/Novedades/A-vuelo-de-Pajarit...
Una síntesis personal de la edición por sus artífices.
November 8, 2014, 09:21 AM
http://www.washingtonpost.com/lifestyle/style/crit...
By now, audiences eager to see “Interstellar,” Christopher Nolan’s hotly anticipated space epic starring Matthew McConaughey, Jessica Chastain and Anne Hathaway, have heard the word on the movie, which has received mixed-to-positive reviews.
November 8, 2014, 09:17 AM
http://www.cgmeetup.net/home/cloning-geometry-alon...
A quick tutorial demonstrating how to use the spacing tool in 3DS Max.
November 8, 2014, 09:17 AM
http://animationguildblog.blogspot.ca/2014/11/an-a...
Dawn of the Planet of the Apes gets a VFX trophy ...
November 7, 2014, 05:27 PM
http://collider.com/hans-zimmer-interstellar-inter...
In our exclusive interview with Hans Zimmer, he discusses making a sharp break from his past work with Christopher Nolan in their new film Interstellar.
November 7, 2014, 05:39 AM
http://blogs.nppa.org/editfoundry/2014/11/06/keep-...
An important element of storytelling is the use of text and graphics. Often you’ll be asked to be creative when a visually poor story comes your way. A good video editor has ideas always ready to go; simple ideas. This story was produced over 15 years ago. The lesson is simple; graphic and text elements […]
November 7, 2014, 05:38 AM
http://blogs.adobe.com/richardcurtis/?p=3765
This post is all about how to create a 3D object from shapes inside PhotoshopCC. Then look at texturing the object and creating some bump maps to give it a realistic effect. First thing to do is create a new canvas and place a shape on it. Below a polygon has been used and will be used for a simple bird house for a bird table (the polygon tool is available under the shapes tool bar (marked in red)). Before the Polygon is drawn a black fill and a white stroke (3pt) (marked yellow ab...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.