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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Foundry Announced for Nov. 13th

November 7, 2014, 02:40 PM

http://www.3dvf.com/actualite-11265-the-foundry-an...

A presentation will be available live from a dedicated page . The editor also offers a teaser. No concrete information, but a series of 2D drawings and illustrations. What suggest that the announcement could involve a sketch or digital painting software ...

SIGGRAPH 2014: Capturing the Infinite Universe in

August 14, 2014, 05:50 AM

http://www.postmagazine.com/Post-Blog/2014/August/...

VANCOUVER - During the "Capturing the Infinite Universe in 'Lucy' - Fractal Rendering in Film Production' session at SIGGRAPH, Alex Kim and Daniel P. Ferreira from Industrial Light & Magic talked about their fractal rendering techniques used to bring the surreal, hallucinatory cloud-like particle elements to the screen for the film Lucy. The production design used elements of nebulous vapory forms based on the images of fractal math pattern which have literally infinite compl...

SIGGRAPH 2014: DreamWorks' Premo breaks new groun

August 14, 2014, 05:50 AM

http://www.postmagazine.com/Post-Blog/2014/August/...

VANCOUVER - At SIGGRAPH this week, DreamWorks Animation unveiled a huge leap forward in character animation technology with their new animation program Premo. And five years of planning, designing, building and testing yielded impressive results.  From the beginning, the lead engineers worked closely with the animators at the studio, asking them to come up with a list of whatever they've always wished for in an animation tool. With no preconceived notions of what the tool "should...

Blender 2.71 is released

June 27, 2014, 01:33 PM

http://www.redsharknews.com/post/item/1800-blender...

Blender 2.71, the latest version of the popular and increasingly powerful open source 3D modelling and animation suite, has been released BlenderBlender 2713D3D animationCGI

MattePainting Toolkit Updates With Viewport 2 & V-

June 20, 2014, 03:36 PM

http://lesterbanks.com/2014/06/mattepainting-toolk...

MattePainting Toolkit for Maya updates to version 3 with support for third party renderers, viewport 2, and V-Ray 3

Pixar New Version of RenderMan

June 17, 2014, 04:40 AM

http://www.cgw.com/Press-Center/News/2014/Pixar-In...

EMERYVILLE, CA – Representing years of research and development, Pixar Animation Studios has announced a series of important innovations in the latest version of its forthcoming Academy Award-winning RenderMan software that will radically impact the way film imagery is rendered and accessed by everyone.

Thinkbox Software Releases Stoke MX 2.0 for Autode

June 5, 2014, 09:30 AM

http://www.btlnews.com/crafts/visual-fx/thinkbox-s...

Thinkbox Software announced the launch of Stoke MX 2.0, a new version of its plug-in for Autodesk 3ds Max. Stoke MX 2.0 introduces new methods of working with 3D data – including particles, fields, meshes and level sets – to produce and synthesize complex simulations quickly and with a high level of control. It also includes Genome, a procedural geometry modifier previously available as a separate product.

Pixar Revamps RenderMan

May 31, 2014, 03:40 AM

http://www.awn.com/news/pixar-revamps-renderman

EMERYVILLE, CA -- Representing years of research and development, Pixar Animation Studios has announced a series of important innovations in the latest version of its forthcoming Academy Award-winning RenderMan software that will radically impact the way film imagery is rendered and accessed by everyone.

Demystifying the Blender Laplacian Deform Modifier

May 21, 2014, 05:02 PM

http://lesterbanks.com/2014/05/demystifying-blende...

Frederik Steinmetz demystifies the Blender Laplacian Deform Modifier showing how to use it effectively for posing models. The modifier will allow you to pose a mesh in Blender while still preserving the surface’s geometric details.

Le Cube: 2014 Reel

May 2, 2014, 12:15 PM

http://www.studiodaily.com/2014/05/le-cube-2014-re...

South American studio Le Cube (with offices in Brazil and Argentina) released this new demo reel demonstrating a broad-ranging expertise in 2D and 3D animation styles. [via Motionographer]

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