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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Smart Selector Hopes to Revitalize In-View Clickin

May 18, 2017, 05:31 PM

http://lesterbanks.com/2017/05/smart-selector-view...

Your view into After Effects compositions is relegated to just that, a view. You can try to select elements in the composition panel, but unless you have organized your scene into higher level elements, you The Post Smart Selector Hopes to Revitalize In-View Clicking in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Get Better Control from Deformers using Vertex Map

May 18, 2017, 09:53 AM

http://lesterbanks.com/2017/05/control-deformers-u...

Cinema 4D deformers can be great for modeling, but they are essential for animation. Larger-scale deformers easily handle bends and the like, but smaller scale deformers such as jiggle can be great to add some The Post Get Better Control from Deformers using Vertex Maps in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Render 360 Video With Arnold

May 13, 2017, 01:45 PM

http://lesterbanks.com/2017/05/render-360-video-ar...

Arnold 5 came out with a ton of new features. There is a new standard surface material shader, improved mesh light sampling, and is much faster, overall. Also of note is improvements made to VR. The Post How To Render 360 Video With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Non-Standard Grid Patterns for You Mesh in

May 13, 2017, 01:45 PM

http://lesterbanks.com/2017/05/non-standard-grid-p...

A standard mesh is quadrangles. Equal squares that set out a pattern for your 3D objects. Technically everything is triangles in the end, really. It would be relevant to create other patterns rather than the The Post Create Non-Standard Grid Patterns for You Mesh in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Save Color and Spline Ramps Across Houdini Session

May 12, 2017, 01:53 PM

http://lesterbanks.com/2017/05/save-color-spline-r...

Houdini Artist Nick Taylor shares a Houdini Digital Asset that can help you manage presets for color ramps and spline ramps. Houdini lets you manage color swatches with the color editor, but there is no The Post Save Color and Spline Ramps Across Houdini Sessions originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Paint Object Placement in Cinema 4D

May 12, 2017, 10:02 AM

http://lesterbanks.com/2017/05/paint-object-placem...

Having a good understanding of the individual tools you work with can lead to building some nice contraptions. Cinema 4D is great for this. Cloners, the Poly Pen tool, the new push apart effector are The Post How To Paint Object Placement in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Quickly Place Eyelashes in Maya Using MASH

May 12, 2017, 10:02 AM

http://lesterbanks.com/2017/05/quickly-place-eyela...

Maya’s motion graphics toolkit was developed to offer a procedural animation workflow. It can also be used for any stage of the pipeline, even modeling. With additions like the Placer and world nodes, there are The Post Quickly Place Eyelashes in Maya Using MASH originally appeared and published on %%BLOGLINK%,by lesterbanks

An Introduction to Volume Lighting With Redshift

May 6, 2017, 01:19 PM

http://lesterbanks.com/2017/05/introduction-volume...

Redshift is capable of rendering volumetric objects such as smoke and fire. It is also able to handle volume lighting effects by way of volumetric scattering and fog. Volumetric lighting can add a lot of The Post An Introduction to Volume Lighting With Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

New Script Allows You to Copy and Paste Between 3D

May 6, 2017, 01:19 PM

http://lesterbanks.com/2017/05/new-script-allows-c...

Great strides have been made in file I/O in the 3D world. With open source projects like Universal Scene Description, Alembic and OpenVDB there are more choices for export and import in a pipeline or The Post New Script Allows You to Copy and Paste Between 3D Apps originally appeared and published on %%BLOGLINK%,by lesterbanks

Font Manager is a New Way to Work With Animated Ty

May 5, 2017, 05:05 PM

http://lesterbanks.com/2017/05/font-manager-animat...

If you have found it difficult to create and work with animated typefaces in After Effects, you are not alone. Shockingly, the number one application for motion design, has no real way to manage animated The Post Font Manager is a New Way to Work With Animated Typefaces in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks

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