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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

If You Create a Lot of Characters, Mr. Eyeball for

November 24, 2014, 03:31 PM

http://lesterbanks.com/2014/11/mr-eyeball-maya-can...

Mr. Eyeball is a python script for Maya that allows you to create and customize character eyes easily with interactive control for iris & pupils size.

Skilled After Effects User? Even You Might Not Kno

November 24, 2014, 12:44 PM

http://lesterbanks.com/2014/11/skilled-effects-use...

Sergei Prokhnevskiy walks through 22 useful tricks in After Effects, some of which you may have never heard of.

Create Instant 2D Effects in C4D using a Tracer Ob

November 20, 2014, 12:45 PM

http://lesterbanks.com/2014/11/create-instant-2d-e...

create an automated action line effect in Cinema 4D by using the tracer object and the MetaBall

Understanding and Changing Maya Deformer Evaluatio

November 19, 2014, 12:33 PM

http://lesterbanks.com/2014/11/changing-maya-defor...

Maya is intelligent in evaluating deformers in the correct order. What if you want to manually want to change the order at which deformers evaluate?

Animating a Run Cycle in Maya

November 18, 2014, 03:29 PM

http://lesterbanks.com/2014/11/animating-run-cycle...

Eat3D's Matthew Tardiff demonstrates how to craft a run cycle in Maya and uses a few third party tools to assist with the process.

Working With 3D Sound in Cinema 4D

November 18, 2014, 12:26 PM

http://lesterbanks.com/2014/11/working-3d-sound-ci...

learn how you can create 3D sound in Cinema 4D, attaching sound to various parts of the scene which will give you doppler effects & automatic stereo panning

Create a Custom Depth Map for Cinema 4D

November 18, 2014, 12:26 PM

http://lesterbanks.com/2014/11/create-custom-depth...

AJ Haines shows how you can easily create your own custom depth map using two textures in Cinema 4D that can be more intuitive than creating it in-camera

Basic Character Rigging in Cinema 4D

November 17, 2014, 12:47 PM

http://lesterbanks.com/2014/11/basic-character-rig...

Learn the basics of character rigging in Cinema 4D beginning with understanding how C4D calculates hierarchal orders

Creating Procedural Stone with Blender in 5 Easy S

November 15, 2014, 08:53 PM

http://lesterbanks.com/2014/11/creating-procedural...

Gleb Alexandrov shows how to use the displacement modifier in blender to create both large and small details in creating Procedural Stone in Blender

Expand Your Productivity By Running Multiple Copie

November 15, 2014, 08:53 PM

http://lesterbanks.com/2014/11/expand-productivity...

Enhance your workflow by running multiple copies of after effects while rendering

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