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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How To Best Review Footage Before Tracking With Mo

October 30, 2014, 06:51 PM

http://lesterbanks.com/2014/10/best-review-footage...

Learn what to look out for and how to best review footage before tracking with mocha's planar tracker, and how to identify the best trackable planes

Rapid Rig Modular Gains New Moveable Pivot Control

October 30, 2014, 12:33 PM

http://lesterbanks.com/2014/10/rapid-rig-modular-g...

Rapid Rig Modular, the popular rigging tool for Autodesk Maya updates with faster mirroring and a new auxiliary module type, and a new movable pivot

MOOTZOID Releases emPolygonizer 5

October 30, 2014, 10:40 AM

http://lesterbanks.com/2014/10/empolygonizer-5-may...

MOOTZOID Releases the popular meshing tool, emPolygonizer 5 for Maya, MODO, Fabric Engine, Softimage and as a command line tool

Incorporating a Dynamic Pivot in Your Rigs With Ma

October 29, 2014, 09:35 AM

http://lesterbanks.com/2014/10/incorporating-dynam...

How to create a dynamic pivot for an object in Autodesk Maya and how to expand on that to incorporate a dynamic pivot in a character rig

Marmoset Toolbag Updates with Lens Distortion & Ch

October 29, 2014, 09:35 AM

http://lesterbanks.com/2014/10/marmoset-toolbag-up...

ToolBag 2.06 features area lights, object scaling, and curves, new lens effects which include lens flaring, lens distortions and chromatic aberration.

How to Easily Control a Walk Cycle Animation in an

October 27, 2014, 09:36 AM

http://lesterbanks.com/2014/10/easily-control-walk...

Tony Pinkevich walks through creating top level controls for walks cycle animated characters in After Effects

Rigging Shoulders and Hips for After Effects Anima

October 25, 2014, 07:55 PM

http://lesterbanks.com/2014/10/rigging-shoulders-h...

lee daniels shows how easy it is for rigging shoulders and hips for an after effects character that can lead to some great animated poses.

Easily Reveal All Maya Icons Using this Handy Scri

October 25, 2014, 10:38 AM

http://lesterbanks.com/2014/10/easily-reveal-maya-...

easily and quickly search and list all the maya icons that are being used with the Maya Icons script

C4D Falloff Sampler Shader Creates Gradients Based

October 23, 2014, 09:42 AM

http://lesterbanks.com/2014/10/c4d-falloff-sampler...

New C4D Falloff Sampler Shader uses the scene's Mograph effector to build gradients based on falloff which can be useful for more advanced texturing tasks

Modelling and Rigging in Maya

October 23, 2014, 09:41 AM

http://cgi.tutsplus.com/tutorials/modelling-riggin...

In this part of the tutorial, I’ll demonstrate sculpting and painting in ZBrush. Open the saved parrot file in Maya. The parrot has been already unwrapped in the last part of the tutorial.

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