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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Setting Up a Stable and Automated Pole Vector for

September 3, 2014, 09:33 AM

http://lesterbanks.com/2014/09/automated-pole-vect...

learn how to create an automated pole vector in Maya for your character rigs

Easily Creating Stylized, 3D Animated Brush Stroke

September 2, 2014, 09:55 AM

http://lesterbanks.com/2014/09/easily-creating-sty...

create 3D Animated Brush Strokes in C4D using a landscape object a spline and a spline wrap deformer

Creating and Compositing With Z-Depth Maps With Tr

September 2, 2014, 09:54 AM

http://lesterbanks.com/2014/09/creating-compositin...

learn how you can create and use Z-Depth maps right out of trapcode particular and create complex composites without leaving After Effects

Creating Detailed Fluids with X-Particles Skinner

September 1, 2014, 10:09 AM

http://lesterbanks.com/2014/09/fluids-x-particles/

The X-Particles skinner modifier can be a great way to create detailed fluid simulations right in Cinema 4D, creating renderable geometry from a particle's simulation

Use valueAtTime in Ae to Have a Layer Follow Anoth

August 30, 2014, 12:24 PM

http://lesterbanks.com/2014/08/use-valueattime-ae-...

Use the expression valueAtTime in Ae to automatically have one layer follow the motion of another with a delay

Quick and Easy Reflections for Type in Ae

August 29, 2014, 12:23 PM

http://lesterbanks.com/2014/08/quick-easy-reflecti...

create a quick and easy reflection for type in Ae with a couple of simple effects

Creating a C4D Tearing Cloth Animation

August 29, 2014, 09:48 AM

http://lesterbanks.com/2014/08/creating-c4d-tearin...

learn how easy and quick it is to set up a cloth tearing animation in C4D using two simple python tags to assist with the cloth dynamics workflow

Cinema 4D Video Tutorial: Reflective Badge

August 28, 2014, 03:36 PM

http://www.premiumbeat.com/blog/cinema-4d-video-tu...

Learn how to create a reflective sports badge in this Cinema 4D video tutorial...just in time for football season!

Fundamental Modeling Techniques: Inserting and Com

August 28, 2014, 09:44 AM

http://lesterbanks.com/2014/08/fundamental-modelin...

learn the basics for inserting and combining cylinders used in hard surface modeling, with simple modeling techniques

Fundamentals for Using Layer Control in Ae Express

August 28, 2014, 09:43 AM

http://lesterbanks.com/2014/08/layer-control-in-ae...

Some practical examples of how to use Layer Control in After Effects for Expression controls that can offer control over a specific layer

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