To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Matt Winston – Stan Winston School

October 17, 2016, 05:50 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Any film buff will know the name Stan Winston. The special effects legend created the titular monsters from “The Terminator,” “The Thing,” and “Predator.” He was a key player in Hollywood’s transition from practical to digital effects in the early 90s, and he constantly pushed the boundaries of his craft.

ILM and Deepwater Horizon

October 13, 2016, 05:44 AM

https://www.fxguide.com/fxpodcasts/fxpodcast-314-i...

This week we speak to ILM visual effects supervisor Craig Hammack about his work on Deepwater Horizon for director Pete Berg.

VFX Roundtable

October 11, 2016, 05:08 PM

http://www.allanmckay.com/66/

This episode dives into many subjects from what we look for when hiring or building teams for projects, what it takes to work at big studios, lots of great insights into getting work and being a better artist, as well as workflow, process and what our electricity bills tend to look like when boasting a render-farm!

Every Tool I use in My Day

October 5, 2016, 02:28 PM

http://www.allanmckay.com/65/

I’m going to assume you’re probably just like me. I’m forever curious, I’m constantly trying new things out, tweaking things, revising and using anything and everything in ways they’re not intended, just to see what results I’m going to get.So if you can imagine my apartment, it’s full of devices and weird things, from every phase of experimentation I’ve ever gone through. From different wine aerators and whiskey bitters variations to stand-up desks and inversion tables (apparent...

GSG Podcast Ep. 005: C4D Layouts, AskGSG

October 4, 2016, 05:18 AM

http://greyscalegorilla.com/2016/10/gsg-podcast-ep...

In this podcast, the GSG team discusses their favorite ways to customize Cinema 4D, season three of AskGSG, and the Cinema 4D Take System. Enjoy!

Negotiating Creatively

September 27, 2016, 07:14 PM

http://www.allanmckay.com/64/

After a small hiatus, Allan McKay returns with a new episode ‘Creative Negotiation’.

CG Garage Podcast #89 | David Wortley

September 19, 2016, 05:52 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Out of home printed advertisements, such as billboards, are a genre of CG unto themselves. The resolution of the images can reach 15K or 20K, far beyond the 2K or 4K of media. As technical director at production company Taylor James, David Wortley knows the subject intimately, as well the challenges of generating thousands of HD PNGs for online car configurators, and creating pharmaceutical adverts which sell a product without baiting lawsuits.

FXPodcast: Take Care of Your Eyes

September 12, 2016, 09:16 AM

https://www.fxguide.com/fxpodcasts/fxpodcast-312-t...

Visual effects artists spend so much time intently focused on a monitor that we thought it would be a good idea to talk to someone about how this can impact the eyes. In this fxpodcast we talk with Batool Jafri, MD - Assistant Clinical Professor of Ophthalmology, UCLA Jules Stein Eye Institute, about what artists can do to take care of their eyes.

CG Garage Podcast #87 | David Chontos – Psyop

September 5, 2016, 09:29 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Director David Chontos has brought his unique vision to a number of projects, including bonkers Coca-Cola advertisement “The Happiness Factory,” trailers for games including “Clash of Clans” and “ReCore,” and his atmospheric short film “Sisters.” His next project, Kismet, takes him into virtual reality via a spookily accurate fortune teller.

VFX Podcast - Star Trek Beyond

August 10, 2016, 04:19 PM

https://www.fxguide.com/thevfxshow/vfxshow-209-sta...

Mike Seymour, Matt Wallin and Jason Diamond discuss the visual effects of Star Trek Beyond (and some of what happened at Siggraph 2016)

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