To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

DPA Microphones chosen for unique classical record

May 12, 2016, 06:23 AM

http://www.audiomediainternational.com/recording/d...

A selection of DPA microphones have been incorporated into a unique rig designed to offer a recording solution for three Birmingham-based musical bodies.

Reversed Reverb Effect

May 11, 2016, 12:54 PM

http://reaperblog.net/2016/05/reversed-reverb-effe...

How to make a reversed vocal swell transition in REAPER. This is a classic production trick done by reversing a copy of the vocal, printing reverb to it, then reversing again so the reverb tail precedes the voice.

News: Annual GameSoundCon Survey

May 10, 2016, 12:12 PM

http://designingsound.org/2016/05/news-annual-game...

It’s that time of year again, and the folks at GameSoundCon are conducting their annual Game Audio Industry Survey. The survey will be conducted until 31 May, and it is aimed to reflect current trends in the industry relating to compensation and budget, work and environment, use of live musicians and middleware, education, job finding, and contract […]

DPA Microphones Captures Scary Good Audio For New

May 10, 2016, 09:24 AM

http://www.broadcastbeat.com/dpa-microphones-captu...

ATLANTA, MAY 10, 2016 – When a nagging problem with one of his microphones required him to send it back to the manufacturer, Production Sound Mixer Chris Durfy, CAS was looking for a replacement to complete his work on the upcoming Netflix thriller, Stranger Things. Durfy, who had heard great things about DPA Microphones over ...

Media Sound Hamburg – Including Master Class wit

May 9, 2016, 11:00 AM

http://designingsound.org/2016/05/media-sound-hamb...

From July 8th through July 17th, Internationale Film Fernseh und Musik Akademie will be hosting Media Sound Hamburg; its 6th International summer school for film music, game music and sound design. The event will be taking place at Elsa-Braendstroem-Haus in Hamburg-Blankenese, Germany. Additionally, Randy Thom will be presenting a separate Master Class July 8th through 10th […]

Sunday Sound Thought 19 – Functions of Sound

May 8, 2016, 06:39 PM

http://designingsound.org/2016/05/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I like to regularly spend some time thinking about how I describe […]

Using Waves SoundShifter on Guitar and Drums

May 7, 2016, 09:03 AM

http://logic-pro-expert.com/logic-pro-blog/2016/05...

In this video, audio software tutor Eli Krantzberg will be using Waves SoundShifter creatively to add octave doubling to some rock guitar power chords, and phatten up a rock drums part by using the plugin’s real time Soundshifter Pitch component.

Review: RTW Continuous Loudness Control

May 6, 2016, 04:47 PM

http://postperspective.com/review-rtw-continuous-l...

By Tarcisio Longobardi In the past, the most common way to measure the “loudness” of an audio signal was to represent amplitude variations over a certain period of time through a VU meter, a peak meter or a waveform. These tools, however, don’t give us an accurate estimate of how humans will perceive loudness. Continue reading →May 6, 2016

MPSE Hosting Avid ‘Cloud Collaboration’ Demo

May 6, 2016, 12:15 PM

http://www.awn.com/news/motion-picture-sound-edito...

STUDIO CITY, CA -- The Motion Picture Sound Editors (MPSE) will host Sound Advice: Pro Tools 12.5 Avid Cloud Collaboration, a special event for MPSE members, May 10th at Sony Pictures Studios in Culver City, California. Held in partnership with Sony Pictures Post Production Services and Avid, the event will include a technical overview and demonstration of Avid’s new cloud collaboration functionality which allows editors and mixers to effortlessly collaborate on Pro Tools projects. Avid will a...

Michael Giacchino Will Compose Doctor Strange Musi

May 6, 2016, 12:15 PM

http://www.slashfilm.com/doctor-strange-music/

As much as I enjoyed Captain America: Civil War, there is one area where it falls flat on its face – the musical score is wholly unremarkable. Heck, just about every single movie in the Marvel Cinematic Universe is guilty of this exact same sin. Here are dynamic characters, colorful heroes who demand to be associated with instantly recognizable melodies, and their adventures are scored with the musical equivalent of vanilla pudding. No single MCU movie features identifiable music and that’s ...

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