To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Zimmer Is Done With Superhero Movies

March 30, 2016, 04:16 PM

http://www.slashfilm.com/hans-zimmer-batman-v-supe...

Superheroes are forever. Even the ones that don’t count immortality among their special powers have a way of surviving, provided they’re popular enough that it makes more financial sense to resurrect them than to let them stay dead. But the humans behind superheroes are not forever, and even as these characters’ stories continue on and on for decades, the people helping to tell those tales will come and go.

New from iZotope! Mobius Filter: Perpetual Motion

March 30, 2016, 09:38 AM

http://www.videoguys.com/blog/mobius-filter-perpet...

  Add motion and energy to your music with infinitely ascending or descending filter sweeps with the Mobius Filter effect plug-in     Add movement and emotion to your music with Mobius Filter’s infinitely ascending or descending filter sweeps. Find the sweet spot for your track quickly and fluidly, to push to extreme heights or add subtle Read More The post New from iZotope! Mobius Filter: Perpetual Motion Machine appeared first on Videoguys Blog.

Audio-Technica brings the jungle to Times Square

March 30, 2016, 04:45 AM

http://www.audiomediainternational.com/installatio...

Audio-Technica 40 Series broadcast & production microphones and M-Series headphones are being used to both capture and deliver an upcoming sonic and visual art installation in Times Square, New York City.

News: The Genius Loci Weimar Spatial Audio Competi

March 29, 2016, 12:21 PM

http://designingsound.org/2016/03/news-the-genius-...

  The Genius Loci Weimar Festival, an annual celebration that brings buildings and structures to life with multimedia facade projections and audiovisual performances, is running a spatial audio competition until 13 April. The Festival is seeking a project that focuses on the concept of genius loci, an idea from Roman religion that is defined as “the distinctive atmosphere or pervading spirit of […]

Recording Studio Etiquette: Respect The Engineer

March 25, 2016, 09:44 AM

http://www.hypebot.com/hypebot/2016/03/pro-audio-t...

When it comes to working with studio engineers proper behavior is important, and a certain amount of decorum should be expected. Here are some basic rules for treating the engineer and the studio space with the proper respect, ensuring a positive experience for all parties involved.

Use Sound To Influence Houdini Parameters

March 25, 2016, 07:27 AM

http://lesterbanks.com/2016/03/sound-influence-hou...

One of the best things about a completely procedural workflow, is that you can have virtually anything drive anything else. Such is the case with Side Effects Houdini. Yu can have anything drive Houdini Parameters. With that in mind, CG Artist and FX Supervisor, Niels Prayer shows how you can use Sound or music to affect Houdini Parameters. Niels […] The Post Use Sound To Influence Houdini Parameters originally appeared and published on %%BLOGLINK%,by lesterbanks

5 Free Music Resources For Every Project

March 25, 2016, 07:26 AM

http://tracking.feedpress.it/link/9766/2918963

Quality Beats For Free Music can make or break any project. While a great soundtrack can elevate a production, poor music quality or a cheesy track can make even the most sophisticated project seem amateur. To ease the process of finding that perfect track, we have curated a list of the top 5 free music resources that have the best selection of available-for-use music out there.

Some incredibly useful audio gadgets

March 24, 2016, 08:26 AM

http://www.redsharknews.com/audio/item/3334-some-i...

Roland Denning shares some often overlooked accessories that are mainstays in his sound kit. Soundsound recordingPSCTritonMarti

Sound nominees for BAFTA TV Craft Awards revealed

March 24, 2016, 05:15 AM

http://www.audiomediainternational.com/broadcast/s...

Contenders in the Sound: Factual category include the BBC’s coverage of the 70th anniversary of VE Day and David Attenborough’s Great Barrier Reef series.

GDC Roundtable Recap – SUN 3/27 5PM PST

March 23, 2016, 04:24 PM

http://designingsound.org/2016/03/gdc-roundtable-r...

GDC’s a week in game audio overdrive, a week-long gathering that resonates all through the following year. Several of Designing Sound’s editors, friends and family were fortunate enough to make the trek to San Francisco in time for this year’s show. And before the embers have cooled, we thought we’d get together and make some […]

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