It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 13, 2016, 04:17 AM
http://blogs.adobe.com/creativecloud/introducing-e...
Get a sneak peek at what’s coming in the next release for Adobe Audition CC – including a new panel that enables anyone to achieve professional-quality audio mixes in a matter of clicks. As video production schedules get shorter and budgets get smaller, editors reached out asking us to make Audition easier to use while also continuing to make it more powerful and productive. These requests may seem like polar opposites in many ways, but our team responded with just that: A set of featur...
April 12, 2016, 05:56 AM
http://designingsound.org/2016/04/jacks-home-nas-o...
A few months ago I read the article Backup and Archive Solutions for Musicians and it got me thinking of how I could potentially use local network storage to hold my projects and libraries in one location instead of spreading it out among my Mac, PC, and Mac Laptop. This turned into a rather large but […]
April 12, 2016, 05:54 AM
http://www.asoundeffect.com/the-100-sound/?utm_sou...
‘THE 100’ is a popular, post-apocalyptic series from The CW, currently in its third season. Peter Largo has worked on sound design for the entire series, with the exception of the pilot – and in this special post, he reflects on his sound for ‘THE 100’, and how your sonic mindset can change everything.
April 11, 2016, 04:23 PM
http://hdslrshooter.com/sennheiser-announces-avail...
Sennheiser is introducing an app for remotely controlling its evolution wireless D1 radio microphone systems. The WSR app converts iPad and iPhone into a handy remote control for digital D1 systems, assisting in the configuration, management and monitoring of radio links. The app is available from the Apple App Store as of now.
April 11, 2016, 12:27 PM
https://www.productionhub.com/blog/post/man-of-sou...
When it comes to bringing a story to life with sound, there's more to it than meets the eye... or ear. Woody Woodhall, CAS is President of Allied Post Audio in Santa Monica, CA and is an award winning supervising sound editor, sound designer and rerecording mixer. He has sound supervised and mixed feature films, documentaries and for television he’s VO recorded, sound edited and mixed hundreds of episodes of programming for MTV, Comedy Central, Food Network, Nat Geo, History, USA Network...
April 11, 2016, 12:27 PM
http://designingsound.org/2016/04/inspirations-dis...
Gordon McGladdery runs A Shell In The Pit Audio, a two-person game audio/music company in Vancouver, BC. He also co-hosts the Beards, Cats and Indie Game Audio podcast with Matthew Marteinsson. I’ve learned there is a distinct difference between hobbyist/personal inspiration and professional inspiration with deadlines and accountability. I’ve lived through both and prefer the […]
April 11, 2016, 06:01 AM
http://www.audiomediainternational.com/new-gear/rm...
RME had an eventful Musikmesse/Prolight + Sound this year, unveiling four new products and celebrating its 20th anniversary.
April 11, 2016, 06:01 AM
http://www.audiomediainternational.com/interview/i...
Being faced with audio recorded on a boat in a storm with no proper sound crew is not everyone’s idea of good fun – that’s unless you’re Bob Bronow. Adam Savage chats to the re-recording mixer, who has rightfully received recognition for his work on extreme reality TV shows and other projects in recent times.
April 10, 2016, 02:18 PM
http://designingsound.org/2016/04/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’m continuing the “visual vs. sound analogs” stream this week. I feel […]
April 10, 2016, 06:49 AM
http://designingsound.org/2016/04/inspirations-dis...
We’re trying something new this month to keep the pace between features: a steady drip of thoughts, musings and anecdotes from voices in the wider community. Starting MON 4/11, catch a fast-flowing stream of reflections on our theme from around the industry–and the world! We’ve still slots for many more, so if you’ve got something […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.