It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 18, 2016, 01:29 PM
http://designingsound.org/2016/01/bellingham-audio...
Community spotlight on: the Pacific Northwest, a unique […]
January 18, 2016, 10:12 AM
http://www.premiumbeat.com/blog/achieving-a-super-...
Super 16mm film offers a distinct and beautiful look that can be hard to replicate digitally. Here’s what you need to know in order to achieve the S16 look when shooting on a digital cinema camera.
January 18, 2016, 10:12 AM
http://renderplease.com/post/137558357495
I’m like:
January 18, 2016, 10:11 AM
http://blogs.adobe.com/creative/digital-artist-lew...
Introducing three of Europe’s very talented digital designers. They’re bold, they’re brave and they’re willing to go where no designers have gone before. Lewis Moorhead is our talented storyteller this week, bringing even the most fantastical story to life through compositing and Digital Art. We’ve been lucky enough to talk to him about his divine (or design) creations. Hey Lewis, thanks for your time! Firstly, your creations always seem to have a story associated with them, be it...
January 18, 2016, 10:11 AM
http://www.digitalartsonline.co.uk/news/motion-gra...
Escape Studios’ VFX Festival is back for its fourth annual celebration of the best of special effects. Keep the 23-25 February free for the chance to meet industry stars.
January 18, 2016, 06:20 AM
http://lappg.com/february-10th-2016/
Join us for our February LAPPG meeting for valuable networking, great giveaways and informative presentations: Sorenson Squeeze Jennifer Herter, director of Squeeze sales for Sorenson Media will be sharing everything we need to know about this powerful video encoder. More TBA As always there will be plenty of time to network, enjoy […]
January 18, 2016, 06:19 AM
http://www.4kshooters.net/2015/12/28/10-free-luts-...
This past year has been rather generous to us filmmakers in the way of new and amazing cameras, innovative post-production tools, lenses and other accessories designed to make our lives as video content creators a bit easier. As we get ready to say goodbye to 2015, we have put together a collection of FREE LUTs and other tools for filmmakers as well as some awesome deals on lenses, camera and other gear.
January 18, 2016, 06:19 AM
http://www.digitalartsonline.co.uk/news/motion-gra...
Here we've collected VFX and animation breakdowns for the 2016 animation and VFX Oscars, kicking off with a sneak behind-the-scenes look at the likely VFX Oscar winner Star Wars: The Force Awakens (above).
January 18, 2016, 06:19 AM
http://sevencamels.blogspot.ca/2016/01/straight-up...
For some reason, when we draw people we all have a tendency to draw them straight up and down. I'm not sure why this is. Maybe it's because it's just easier to draw people that way. Maybe it comes from our innate instinct to straighten things out and find order to things. And maybe it's because when we all started studying drawing and anatomy, we all studied the same anatomy books, and anatomy books tend to have a lot of flat, straight-up-and-down illustrations.
January 18, 2016, 06:19 AM
https://labs.chaosgroup.com/index.php/cg-garage-po...
Brandon Davis stops by the CG Garage to talk about his very diverse careers. Having worked in CG for nearly two decades, he also happened to be part of Special Forces in the United States Army at the same times that he was making visual effects. Having worked at major facilities like Digital Domain and Weta, he has worked on Armageddon, The Day After Tomorrow, The Avengers, Iron Man 3, Godzilla, Dawn of the Planet of the Apes, and much much more.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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