To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Eddie Hamilton - Mission Impossible - Rogue Nation

November 24, 2015, 10:36 AM

http://www.aotg.com/index.php?page=cuttingroom_180

Gordon sits down with Eddie Hamilton to discuss the editing process of Mission: Impossible - Rogue Nation. If you haven't seen the film yet, go rent it and then listen to this episode. We discuss many topics that lead to many potential spoilers.

#editor#mission impossible#eddie hamilton#rogue nation
How to Clean up Noisy Video in Premiere Pro in 30

November 24, 2015, 10:32 AM

http://www.premiumbeat.com/blog/how-to-clean-up-no...

Do you have an issue with noisy video? Follow these steps in Premiere Pro and your video will be cleaned up in no time!

The Art of Crafting Trailers and Promos for FRONTL

November 24, 2015, 10:32 AM

http://www.avidblogs.com/timeline-tuesday-pbs-fron...

The article The Art of Crafting Trailers and Promos for FRONTLINE Documentary Films by Barry Clegg appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

OFFF Mexico 2015 (2015)

November 24, 2015, 06:41 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

Colourfully dubbed "One Fabulous Fucking Filter," Sarofsky’s opening titles for OFFF Mexico 2015 – a recent iteration of the global “post-digital culture” festival – introduce presenters with a volley of logotypes and stylistic treatments, both sophisticated and simple, classic and clichéd.Title sequence devotees will instantly identify loving homages to greats like Binder, Bass, and Lardani, as well as obvious nods to the work of claymation master Art Clokey, the cut-and-paste ...

How to write the ultimate Final Cut Pro X article

November 24, 2015, 06:40 AM

http://www.fcp.co/final-cut-pro/articles/1757-how-...

Over a year ago, an article was written in response to some very bad journalism and blogging about Final Cut Pro X. It never got published, but in the wake of a similar article surfacing last week, we thought we would dig it out. It was written in October 2014 and has been very slightly updated to reflect the new Apple hardware. Enjoy!

BulletFX pour 3ds Max passe en version 3

November 24, 2015, 06:40 AM

http://www.3dvf.com/actualite-15158-bulletfx-3ds-m...

AlphaVFX launches BulletFX 3.0, new version of its physics engine for GPU-accelerated 3ds Max. The tool has expanded considerably since version 1 was launched a few months ago. Far from being limited to a simple version of Bullet Physics accelerated by GPU, it becomes a complete engine: rigid / soft bodies, granular materials (sand, snow, etc), FLIP fluids simulation. A solver FEM (Finite Element Method) is useful to simulate tears and strains, but also muscles and skin.

Ornatrix for Maya 101 - Ornatrix Styling with Pain

November 24, 2015, 06:40 AM

http://www.cgmeetup.net/home/ornatrix-for-maya-101...

In addition to being a great stand-alone hair solution Ornatrix also provides workflow for working with Maya’s existing hair tools. Use the hair stack and Ornatrix operators to model your parametric hair and use Paint Effects to fine tune it. In this tutorial we take a look at this non-destructive workflow as well as some of the previously unexplored styling tools.

Tippett Get A Pie Smashed Into His Face

November 23, 2015, 07:50 PM

http://www.cartoonbrew.com/animators/watch-vfx-ani...

Why? We don’t know — and frankly, we don’t want to know.

FrameFlex and Stabilize

November 23, 2015, 07:50 PM

http://24p.com/wordpress/?p=253

Another FrameFlex related topic popped up on the Avid Community forums regarding the ability to use the extra pixels available when linked to a higher resolution for stabilization.

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