To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to create an animated scene

May 31, 2016, 05:11 AM

http://www.creativebloq.com/3d/how-create-animated...

Creating an interesting and detailed 3D art model can be a challenge in itself. Putting together a believable environment for 3D movies that tells its own story can easily be an even tougher job.

Optimizing Scenes in Cinema 4D

May 31, 2016, 05:10 AM

http://helloluxx.com/tutorials/cinema4d-2/cinema4d...

In this tutorial we look at a number of tricks for optimising scenes in Cinema 4D. Two of the biggest problems when working with 3D animation, are slow editor playback and long render times. In this tutorial, Tim looks at various methods of increasing both playback whilst working and speed when rendering.

Animation Art Auction Wars

May 30, 2016, 04:24 PM

http://www.cartoonbrew.com/auctions/animation-art-...

After years of dormancy, the animation art market has been sizzling for the last couple years. In June, it’ll be more heated than ever when three houses will hold major animation art auctions within the span of eight days.

Get Started Sculpting in C4D With This Primer

May 30, 2016, 12:30 PM

http://lesterbanks.com/2016/05/sculpting-cinema-4d...

The Pixel Lab's Joren Kandel offers a quick primer to get you up and running with sculpting in Cinema 4D The Post Get Started Sculpting in C4D With This Primer originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Quixel Friendly Color ID Maps in Maya

May 30, 2016, 12:30 PM

http://lesterbanks.com/2016/05/quixel-color-id-map...

Jonathan Östberg shares a quick look at how he creates Color ID Maps in Maya that can be used with the Quixel Suite in Photoshop. The Post Creating Quixel Friendly Color ID Maps in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With Particle Emitters and Tracers

May 28, 2016, 01:29 PM

http://lesterbanks.com/2016/05/particle-emitters-t...

Motion Designer Michael Tierney shows how you can get started using particle emitters and tracers in Cinema 4D. The Post Getting Started With Particle Emitters and Tracers in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Importing Files for Rotoscoping With OpenToonz

May 28, 2016, 01:29 PM

http://lesterbanks.com/2016/05/importing-files-rot...

Elon Dan shares a quick look at importing files for rotoscoping in OpenToonz. The Post Importing Files for Rotoscoping With OpenToonz originally appeared and published on %%BLOGLINK%,by lesterbanks

Animating Deadpool: from Sketch to Animatic to Pub

May 27, 2016, 02:06 PM

http://blogs.adobe.com/tonyharmer/2016/05/27/anima...

This week I had the pleasure of visiting Leeds to do a one-man creativity and content velocity gig where we looked at how fast Creative Cloud makes it to produce great content, and also encouraged CC users to make a bit more of the apps they have access to as complete members but maybe don’t visit as often. On the train to Leeds I did a quick cartoon of Deadpool in my sketchbook (so I could use Capture to turn it into a shape) that I thought would be fun to animate in Animate CC, as Alex...

Angry Birds Movie Powered by Dell

May 26, 2016, 05:56 AM

http://www.awn.com/news/sony-s-angry-birds-movie-p...

Last week, while the film was still firmly under wraps, Dell and NVIDIA visited Sony Pictures Imageworks to host a sneak peek of The Angry Birds Movie, the CG-animated feature written by Jon Vitti and directed by Fergal Reilly and Clay Kaytis and based on Finnish developer Rovio’s addicting mobile video game franchise.

Create Multi-Colored Bifrost Liquid in Maya

May 25, 2016, 11:44 AM

http://lesterbanks.com/2016/05/create-multi-colore...

Autodesk's Daryl Obert shows how you can get a multi-colored Bifrost Simulation going in Maya. The Post Create Multi-Colored Bifrost Liquid in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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