To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

FMX: Program 2016 - Live Stream

April 26, 2016, 04:49 AM

http://www.fmx.de/program2016/list?t=561

FMX 2016 Live Stream - Check out the schedule for all four days of FMX!

Virtual Reality doesn't have to be confined to a

April 25, 2016, 07:23 PM

http://www.redsharknews.com/vr_and_ar/item/3433-vi...

While the overwhelming trend in virtual reality centers around head mounted displays, companies with years of VR-related experience use projection-based systems and other technology to transform physical spaces for immersion. NAB ShowNAB 2016Virtual RealityVR and ARThe Elumenatihonestglasses free 3DImmersive cinemaEON VR

Making sports graphics easy

April 25, 2016, 12:19 PM

http://www.redsharknews.com/distribution/item/3437...

Alongside a brace of other products to make sports production, and live streaming in particular, more economic and flexible, Streamstar also introduced new sports graphics software at NAB. StreamstarStreamstar ScorePlusLive productionSports productionGraphicsbroadcast graphics

CG Garage #70 | Jacqueline Cooper – MonarchVR

April 25, 2016, 04:27 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

After waiting a bit to release this podcast, Jacqueline Cooper is ready to unveil her VR project MonarchVR, just in time for Earth Day. She has spent many years as a career VFX compositor and decided to work on a VR piece with Edward Dawson-Taylor to bring awareness to the massive decline in the population of the monarch butterflies. We speak to her about her project, her career, and the different challenges and successes she has had. She also shared great stories about growing up in Los Alamos,...

FuseFX Applies Military Muscle to FX's Tyrant : Ar

April 24, 2016, 08:10 AM

https://library.creativecow.net/cow_news/VFX_FuseF...

FuseFX is currently creating visual effects for season three of FX’s Middle East drama Tyrant. VFX Supervisor Ted Rae leads a veteran team of artists tasked with enhancing the show’s international settings and intensifying the combat scenes.

360º Video Report #5 – Tim Sarnoff, President P

April 23, 2016, 05:38 AM

http://www.provideocoalition.com/360o-video-report...

Tim Sarnoff is in charge of Technicolor’s Post-Production, Visual Effects, Animation and Games worldwide. Technicolor has production facilities located in Los Angeles, Chicago, New York, Vancouver, Toronto, Montreal, Brussels, Paris, London, Beijing, Shanghai and Bangalore. Technicolor provides a wide range of production and post-production services to the M&E industry, but in this interview I focused more on The post 360º Video Report #5 – Tim Sarnoff, President Production Services...

NAB 2016: virtual reality becoming actual reality

April 22, 2016, 05:05 PM

http://www.redsharknews.com/vr_and_ar/item/3428-na...

Ned Soltz is one of the many that have made the journey from VR skeptic to acknowledging it as a part of the industry future during NAB 2016. NAB 2016Virtual RealityOculus RiftTeradek TVstereo 3dDashwood 360VRGoProKodakAdobe Premiere Pro

Why the Resolve & Fusion integration is a pretty b

April 22, 2016, 05:04 PM

http://www.provideocoalition.com/resolve-fusion-in...

Blackmagic’s announcement at NAB of integration between Resolve and Fusion may have gone unnoticed by many, but it actually signals a significant shift in the way effects work will be done going forward. It wasn’t long ago that to buy a single online effects system like Autodesk’s Flame or Inferno would set you back half The post Why the Resolve & Fusion integration is a pretty big deal appeared first on ProVideo Coalition.

Food Factory Vfx Breakdown

April 22, 2016, 01:28 PM

http://www.cgmeetup.net/home/food-factory-vfx-brea...

Blank Repository – Digital Repository for High Quality 3D Scan data, based on Santiago, Chile. Our goal is to keep expanding the repository and improving the quality of the data, in order to create a huge reliable source of 3D scan data.

PENNY DREADFUL - Season 2: VFX Breakdown

April 22, 2016, 01:28 PM

http://www.artofvfx.com/penny-dreadful-season-2-vf...

Here is the VFX Breakdown of Mr. X about their work on the season 2 of PENNY DREADFUL...

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