To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

CG Garage Podcast #143 | Mahmoud Alkawadri

October 9, 2017, 06:58 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

THU has become a staple for digital artists, and now the festival is increasingly welcoming members of the arch viz community. Syria-born Mahmoud Alkawadri has attended the event twice now – and he’s a poster child for the transformative effects of THU.

Overtime Vs. Productivity

October 7, 2017, 04:41 AM

http://www.allanmckay.com/overtime-vs-productivity...

Is it worth it working extreme hours all the time, day in day out? More importantly: Are you actually getting that much done during that time?

VFX Podcast - IT

September 20, 2017, 05:17 PM

https://www.fxguide.com/thevfxshow/vfxshow-222-it/

In this episode, Matt Wallin, Matt Leonard and Jason Diamond discuss the new film IT.

Garage Podcast | Fabio Palvelli & Jason Bergeron

September 11, 2017, 04:46 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

The d2 Conference has grown from a humble meeting of 85 people to an indispensable event for arch viz studios and artists around the world. This year’s event was of particular significance; the industry’s leading lights celebrated Chaos Group’s acquisition of Render Legion and Corona Renderer.

Concept Artist Nathan Fowkes Interview

September 5, 2017, 04:39 AM

http://www.allanmckay.com/95/

This is Allan McKay. Welcome to Episode 95! I’m really excited to be introducing Nathan Fowkes who has worked for Paramount Pictures, Walt Disney, Digital Domain, Blizzard, Blue Sky, DreamWorks, you name it! He comes from a more traditional background [and has] worked on projects like Prince of Egypt, How to Train Your Dragon, The Legend of Puss in Boots.

Interview with Productivity Expert David Allen

August 29, 2017, 05:37 AM

http://www.allanmckay.com/94/

This is Allan McKay. Welcome to Episode 94! I’m speaking with the bestselling author of Getting Things Done and productivity expert David Allen. I’m really excited about this! I keep getting people asking for more productivity tips. I’ve done a lot of Podcasts on this...

Matte Painter Nikolai Lockerten Interview

August 22, 2017, 05:19 AM

http://www.allanmckay.com/93/

This is Allan McKay. Welcome to Episode 93! I’m speaking with Nikolai Lockertsen who is an Art Director, Matte Painter, Illustrator. And the best part of it: He does all of his work on frigging iPad! He is based in Norway. We did this Episode at the beginning of the year, leading up to both of us attending the IAMAG event. He does all of this amazing feature work using Procreate on iPad Pro. What was even cooler was going to see his talk at the even in Paris. Goro Fujida, who was another speak...

CG Garage Podcast #136 | Marc Petit and Ken Piment

August 21, 2017, 05:20 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

One of the biggest and most well-received surprises at this year’s SIGGRAPH was Epic Games’ announcement that Chaos Group added V-Ray rendering to Unreal Engine. In this podcast, recorded at the conference, Chris sits down with General Manager Marc Petit and Sr. Product Manager Ken Pimentel at Unreal Engine Enterprise to discuss what this meeting of minds means.

CG Garage | Jay Busch and Mike Seymour – Wikihum

August 14, 2017, 06:29 AM

https://labs.chaosgroup.com/index.php/digital-huma...

Recorded live at V-Ray Days @ SIGGRAPH 2017, this podcast unites host Chris with previous guests, and Wikihuman members, Mike Seymour (FXGuide) and Jay Busch (Google). If you attended SIGGRAPH, you’ll know that the virtual representation of Mike – aka Meet Mike – was a star of the convention, and this podcast delves into the trials and tribulations of his creation.

Round Table with Image Engine's Creature Superviso

August 8, 2017, 06:06 AM

http://www.allanmckay.com/91/

This is Allan McKay. Welcome to Episode 91! I’m speaking with Image Engine’s creature department. This is going to be an awesome Episode!

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