It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 3, 2016, 06:28 AM
http://www.dashwood3d.com/blog/talking-360-video-w...
Russ Fairley recently asked Tim Dashwood some very interesting questions about 360VR post. The article can be read in two parts at http://desktopvideo.about.com/od/desktopeditinghardware/fl/Talking-360deg-Video-With-Tim-Dashwood-Part-1.htm (part 1) and http://desktopvideo.about.com/od/desktopeditinghardware/fl/Talking-360deg-Video-With-Tim-Dashwood-Part-2.htm (part 2) We’ve also reprinted both parts of the interview here for easier … Continue reading →
March 2, 2016, 11:25 AM
http://www.artofvfx.com/deadpool-charlie-tait-vfx-...
Charlie Tait began his career in visual effects in 1996 at Cinesite. He worked on films like EVENT HORIZON, TOMORROW NEVER DIES, or LOST IN SPACE. He joined Weta Digital in 2000 and worked on the LORD OF THE RINGS trilogy. He participates in many projects of the studio like AVATAR, PROMETHEUS or IRON MAN 3.
March 1, 2016, 07:46 PM
http://allanmckay.libsyn.com/061-chad-and-allan-ta...
This episode is a sit down with Chad Wanstreet (Episode 18 and 19) casually talking about overtime, burnout and a lot of issues with the industry. This is from two people who know the grind all too well and shedding a lot of light on it from many different and unique perspectives.
March 1, 2016, 02:22 PM
http://postperspective.com/ex-machina-vfx-team-get...
Artists from London’s Double Negative and Milk VFX took home the Oscar for Best Visual Effects for their work on Alex Garland’s Ex Machina. In winning, Milk’s co-founder, Sara Bennett, became one of two women to ever win the Academy Award for VFX — the other was Suzanne Benson for her work on Aliens during the 59th Academy Awards. Continue reading → March 1, 2016 The post ‘Ex Machina’ VFX team gets Oscar appeared first on postPerspective - Randi Altman's postPerspective.
March 1, 2016, 11:52 AM
http://www.artofvfx.com/deadpool-tim-miller-paulin...
The team of Blur Studio composed of Tim Miller (Director & Founder), Pauline Duvall (VFX Supervisor) and Franck Balson (Previsualization Supervisor) talks about the various challenges faced on DEADPOOL.
March 1, 2016, 05:41 AM
http://postperspective.com/ilm-welcomes-oscar-winn...
ILM (Industrial Light & Magic), has brought Academy Award-winning visual effects supervisor Eric Barba to its Vancouver-based studio as creative director. In addition to supervising effects work, Barba will also provide creative oversight across all of the studio’s projects. He will work closely with ILM Vancouver’s executive in charge, Continue reading → March 1, 2016 The post ILM welcomes Oscar-winning VFX supervisor Eric Barba appeared first on postPerspective - Randi Altman's po...
February 29, 2016, 02:06 PM
http://lesterbanks.com/2016/02/julius-horsthuis-re...
Julius Horsthuis explains the process behind this fractal underwater still. The Post VFX Artist Julius Horsthuis Reveals the Process Behind his Amazing Fractal Work originally appeared and published on %%BLOGLINK%,by lesterbanks
February 29, 2016, 11:25 AM
http://www.artofvfx.com/star-wars-the-force-awaken...
In 2013, Roger Guyett had explained to us about the work of Industrial Light & Magic on STAR TREK INTO DARKNESS. Now he talks about his work on STAR WARS THE FORCE AWAKENS which marks his fourth collaboration with director J.J. Abrams.
February 29, 2016, 11:24 AM
https://library.creativecow.net/ubsdell_simon/blac...
In his latest tutorial for Blackmagic Design Fusion, Simon Ubsdell points out that you can of course simply use Fusion's built-in keyer, and quickly get a good result, but here he shows how combining visual effects nodes to build your own keyer helps you understand the processes to refine trouble keys. Even if you'd prefer not to build your own, you will gain practical insights into channel operations and other techniques to help you unlock Fusion's unique visual effects power.
February 29, 2016, 06:47 AM
https://labs.chaosgroup.com/index.php/cg-garage-po...
While hanging out in Sofia, Chris decided sit down with Vlado to talk about what Chaos Group has been up to. Since we just released the VRscans service, we figured it was a good time to talk about it. We also talk about what is coming soon in the new service pack for V-Ray for Maya, as well as a host of other subjects including VR, realtime, and a video game he created in high school.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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