To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Flying Swords Vfx Breakdown

February 23, 2016, 10:27 AM

http://www.cgmeetup.net/home/flying-swords-vfx-bre...

As always most of the credit goes to the awesome team that sweated blood and tears to get this done. Is shot and done in native stereo.

Visual Effects Society Announces its 2016 Board of

February 23, 2016, 06:44 AM

http://www.btlnews.com/community/visual-effects-so...

The Visual Effects Society (VES) announced its 2016 board of directors officers. The officers, who comprise the VES board executive committee, were elected at the January 2016 board meeting. The officers include Mike Chambers, who was re-elected as board chair. The post Visual Effects Society Announces its 2016 Board of Directors appeared first on Below the Line.

Hello! After Effects has a new Product Manager

February 23, 2016, 06:43 AM

http://blogs.adobe.com/aftereffects/2016/02/hello-...

Hello, Victoria Nece here. I’m the new Product Manager for Motion Graphics and Visual Effects at Adobe, taking over for Todd Kopriva. Todd’s been a tremendous resource and a strong advocate for After Effects and this whole community. We wish him well on his new adventures. Before joining Adobe, I was the Director of Animation at the Documentary Group in New York, as well as an independent author of scripts and extensions. I’ve been an After Effects user most of my life: I’ve been do...

Hello! After Effects has a new Product Manager

February 23, 2016, 06:42 AM

http://blogs.adobe.com/aftereffects/2016/02/hello-...

Hello, Victoria Nece here. I’m the new Product Manager for Motion Graphics and Visual Effects at Adobe, taking over for Todd Kopriva. Todd’s been a tremendous resource and a strong advocate for After Effects and this whole community. We wish him well on his new adventures.

ILM VFX Supe Patrick Tubach on Star Wars: The Forc

February 22, 2016, 05:08 PM

http://www.studiodaily.com/2016/02/ilm-vfx-supe-pa...

To say that director J. J. Abrams’ film Star Wars: Episode VII — The Force Awakens is a success is an understatement. The film has earned more than $2 billion to date and now ranks third behind Avatar and Titanic for … more » The post ILM VFX Supe Patrick Tubach on Star Wars: The Force Awakens appeared first on Studio Daily.

CG Garage Podcast #61 | Shane Scranton – IrisVR

February 22, 2016, 05:40 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Corey Rubadue and Christopher Nichols talk to Shane Scranton about the work of VR in Architecture design. We talk about the work that is being done at IrisVR, a company that he help co-found. We also discuss how VR will change the design process and that different flavors of VR serve different needs of the design and presentation process.

FXRant: The Academy's VFX Posters

February 22, 2016, 05:39 AM

http://fxrant.blogspot.ca/2016/02/the-academys-vis...

Over at The Academy's Facebook page, the fine folks behind the Oscars have been creating posters for various nominees.

Contenders – VFX Artists Roger Guyett, Patrick T

February 19, 2016, 09:09 PM

http://www.btlnews.com/awards/contender-portfolios...

When Star Wars exploded onto the scene in 1977, it mesmerized a generation that had never seen anything like it before. Sure there had been plenty of space movies, and even space battles shot with miniature models, but nothing came close to the realism of the epic attack on the Death Star by a small group of rebel X-wing fighters. Long before computer graphics became a reality, the original film relied on models and miniatures as well as puppets for practical special effects, but the VFX art...

Contenders – VFX Artists Rich McBride, Matthew S

February 19, 2016, 09:09 PM

http://www.btlnews.com/awards/contenders-vfx-artis...

For their visual effects in The Revenant, Industrial Light and Magic scored another Oscar nomination, citing Rich McBride, Matthew Shumway, Jason Smith, and Cameron Waldbauer’s photorealistic work in the film. In the 40-year history of ILM, the company has scored 15 Oscar victories and has been nominated 29 times. The post Contenders – VFX Artists Rich McBride, Matthew Shumway, Jason Smith, Cameron Waldbauer, The Revenant appeared first on Below the Line.

Deadpool: Colossus Was Created Using 5 Different A

February 19, 2016, 09:08 PM

http://collider.com/deadpool-colossus-actors-video...

When cameras began rolling on Deadpool, then still a risky R-rated superhero bet on 20th Century Fox’s part, fans were curious to see how closely the film would be tied to the X-Men universe.

1 56 57 58 59 60 110

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.