To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Prevent Pinching When Modeling in Cinema 4D

May 28, 2016, 07:41 AM

http://lesterbanks.com/2016/05/41475/

Shane Benson walks through some methods for getting rid of pesky pinching areas when subdivision modeling surfaces in Cinema 4D. The Post Prevent Pinching When Modeling in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Animating Deadpool: from Sketch to Animatic to Pub

May 27, 2016, 02:06 PM

http://blogs.adobe.com/tonyharmer/2016/05/27/anima...

This week I had the pleasure of visiting Leeds to do a one-man creativity and content velocity gig where we looked at how fast Creative Cloud makes it to produce great content, and also encouraged CC users to make a bit more of the apps they have access to as complete members but maybe don’t visit as often. On the train to Leeds I did a quick cartoon of Deadpool in my sketchbook (so I could use Capture to turn it into a shape) that I thought would be fun to animate in Animate CC, as Alex...

Create a More Natural Wiggle in After Effects

May 27, 2016, 10:18 AM

http://lesterbanks.com/2016/05/create-natural-wigg...

Motion Array shows you how you can create a more natural wiggle in after effects... by adding a wiggle to it. The Post Create a More Natural Wiggle in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Mocha Pro 5 Will Add Python Scripting Module, GPU

May 27, 2016, 10:18 AM

http://lesterbanks.com/2016/05/mocha-pro-5-python-...

Imagineer Systems teases what will come in the new version for Mocha Pro, which includes expanded Python API and fast GPU tracking. The Post Mocha Pro 5 Will Add Python Scripting Module, GPU Tracking originally appeared and published on %%BLOGLINK%,by lesterbanks

DHX & Dentsu Strike Global Deal for New ‘Mega Ma

May 27, 2016, 04:44 AM

http://www.animationmagazine.net/tv/dhx-dentsu-str...

DHX Media and Dentsu Entertainment USA has signed a global deal to develop, co-produce, distribute and jointly manage licensing for a brand new Mega Man animated series, based on the classic Capcom video game character. The deal was announced Thursday by Yuichi Kinoshita, President and Chief Executive Officer, Dentsu Entertainment USA, Inc., and by Asaph Fipke, Chief Content Officer of DHX.

Mograph+ Releases Vol. 2 for Creating Realistic Sh

May 26, 2016, 01:56 PM

http://lesterbanks.com/2016/05/creating-realistic-...

Learn how to develop advanced and realistic shaders in Arnold for Cinema 4D for wood, leather and translucent shaders. The Post Mograph+ Releases Vol. 2 for Creating Realistic Shaders in Arnold C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Angry Birds Movie Powered by Dell

May 26, 2016, 05:56 AM

http://www.awn.com/news/sony-s-angry-birds-movie-p...

Last week, while the film was still firmly under wraps, Dell and NVIDIA visited Sony Pictures Imageworks to host a sneak peek of The Angry Birds Movie, the CG-animated feature written by Jon Vitti and directed by Fergal Reilly and Clay Kaytis and based on Finnish developer Rovio’s addicting mobile video game franchise.

How to create a realistic 3D figure

May 26, 2016, 05:55 AM

http://www.creativebloq.com/3d-modelling/how-creat...

This guide from artist Jeen Lih Lun reveals how to create a realistic figure full of movement.

AMD offering FireRender plug-in for 3ds Max

May 25, 2016, 05:13 PM

http://postperspective.com/amd-offering-firerender...

AMD, makers of the line of FirePro graphics cards and engines, has released a free software–based rendering plug-in, the FireRender for Autodesk 3ds Max, which is designed for content creators with 4K workflows and who are looking for photorealistic rendering. FireRender for Max offers physically accurate raytracing and comes with an extensive material library. Continue reading →May 25, 2016

Create Multi-Colored Bifrost Liquid in Maya

May 25, 2016, 11:44 AM

http://lesterbanks.com/2016/05/create-multi-colore...

Autodesk's Daryl Obert shows how you can get a multi-colored Bifrost Simulation going in Maya. The Post Create Multi-Colored Bifrost Liquid in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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