To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

BlueRock adds editors Jim Helton and J.P. Damborag

May 28, 2016, 07:41 AM

http://postperspective.com/bluerock-adds-editors-j...

BlueRock in New York City has added veteran spot and film editor Jim Helton to its roster, along with  J.P. Damboragian. Helton, who has been working in a freelance capacity until now, has built a resume that spans major motion features to short-form spots. As a frequent collaborator of director Derek Cianfrance, Continue reading →May 27, 2016

Animating Deadpool: from Sketch to Animatic to Pub

May 27, 2016, 02:06 PM

http://blogs.adobe.com/tonyharmer/2016/05/27/anima...

This week I had the pleasure of visiting Leeds to do a one-man creativity and content velocity gig where we looked at how fast Creative Cloud makes it to produce great content, and also encouraged CC users to make a bit more of the apps they have access to as complete members but maybe don’t visit as often. On the train to Leeds I did a quick cartoon of Deadpool in my sketchbook (so I could use Capture to turn it into a shape) that I thought would be fun to animate in Animate CC, as Alex...

How to get hired, and how to get hired again

May 27, 2016, 02:05 PM

http://postperspective.com/how-to-get-hired-and-ho...

By David Jasse Over the last 15 years, I’ve interviewed many potential candidates — full-time and freelance — for my post and production company DMJ Studios… and I’ve seen it all! You should know, I’m a people person. I always look for the best in people, Continue reading →May 27, 2016

Cutting Commercials: Editing 15, 30, and 60-Second

May 27, 2016, 10:19 AM

http://www.premiumbeat.com/blog/cutting-commercial...

Learn how to decide which length is right for your commercial spot, and find out how to work with loops and short tracks to recut the same spot three times.

Sound Design Lessons for VR Video from VR Games

May 27, 2016, 10:18 AM

http://alex4d.com/notes/item/vr-sound-design-lesso...

VR Video tools for video editors have progressed quickly in the last year, but there has been less discussion about the audio side of VR video. Although VR audio tools have yet to be integrated into NLEs, audio experts (and video editors who spend much of their time refining their soundtracks) should consider how audio design is different for VR. Those designing audio for VR games are probably further along in coming up with what makes VR different.  At a mini conference on game audio ear...

Create a More Natural Wiggle in After Effects

May 27, 2016, 10:18 AM

http://lesterbanks.com/2016/05/create-natural-wigg...

Motion Array shows you how you can create a more natural wiggle in after effects... by adding a wiggle to it. The Post Create a More Natural Wiggle in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Bluefish444 and Visual Research Inc Integrate Tech

May 27, 2016, 10:18 AM

http://www.broadcastbeat.com/bluefish444-and-visua...

Bluefish444, manufacturer of the industry’s highest-quality uncompressed 4K/2K/HD/SD SDI video cards, and Visual Research Inc.(VRi), a leading manufacturer of real-time 3D graphics, announced it has partnered with Visual Research Inc.  to integrate three Bluefish444 video cards into the KarismaCG family of products. The Epoch | Supernova S+, Epoch | Supernova CG and Epoch | Neutron ...

Adobe Says QuickTime for Windows Fix Coming Soon

May 27, 2016, 10:18 AM

http://www.studiodaily.com/2016/05/adobe-says-quic...

Adobe said it has prioritized its work on native support for ProRes in its Windows applications, avoiding the need for many Creative Cloud users to have QuickTime for Windows installed on their PCs. Adobe's ProRes implementation is fully licensed and … more » The post Adobe Says QuickTime for Windows Fix Coming Soon appeared first on Studio Daily.

Mocha Pro 5 Will Add Python Scripting Module, GPU

May 27, 2016, 10:18 AM

http://lesterbanks.com/2016/05/mocha-pro-5-python-...

Imagineer Systems teases what will come in the new version for Mocha Pro, which includes expanded Python API and fast GPU tracking. The Post Mocha Pro 5 Will Add Python Scripting Module, GPU Tracking originally appeared and published on %%BLOGLINK%,by lesterbanks

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