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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Game of Thrones Season 6 VFX Breakdowns

July 25, 2016, 09:28 AM

https://www.aotg.com/game-of-thrones-season-6-vfx-breakdowns-2/

For the finale of season six of HBO’s smash hit Game of Thrones¸ Rising Sun Pictures faced a formidable challenge: replicate the sprawling city of King’s Landing and its central shrine, the Great Sept of Baelor, and then burn them to the ground in a magical, green-hued inferno.

Game of Thrones Season 6 VFX Breakdowns

July 25, 2016, 05:39 AM

https://www.aotg.com/game-of-thrones-season-6-vfx-breakdowns-3/

For the finale of season six of HBO’s smash hit Game of Thrones¸ Rising Sun Pictures faced a formidable challenge: replicate the sprawling city of King’s Landing and its central shrine, the Great Sept of Baelor, and then burn them to the ground in a magical, green-hued inferno.

ORPHAN BLACK - Season 4: VFX Breakdown

July 23, 2016, 07:20 AM

https://www.aotg.com/orphan-black-season-4-vfx-breakdown/

Intelligent Creatures have released the VFX Breakdown about their work on the Season 4 of ORPHAN BLACK...

New stuff SOON plus a quick tip about Mask Trackin

July 22, 2016, 12:10 PM

https://www.aotg.com/new-stuff-soon-plus-a-quick-tip-about-mask-trackin/

Checkout what i'm working on a new Advanced Video course, all about skin retouching and natural looking touchups. Plus stay tuned and watch the quick tip i've included in this video. all about mask tracking.

ILMxLAB's Darth Vader VR Story Experience Teaser

July 22, 2016, 09:11 AM

https://www.aotg.com/ilmxlabs-darth-vader-vr-story-experience-teaser/

ILMxLAB announced its latest project at Star Wars Celebration Europe. The infamous villain Darth Vader will take a central role in ushering us back into the Star Wars universe in this original VR story experience written by David Goyer (Man of Steel, The Dark Knight and The Dark Knight Rises).

Game of Thrones Season 6 – VFX Breakdown

July 22, 2016, 05:49 AM

https://www.aotg.com/game-of-thrones-season-6-vfx-breakdown-3/

Mackevision presents some of the Visual Effects work for Game of Thrones Season 6. We are proud to have been able to contribute VFX to this amazing saga.

mocha AE for Absolute Beginners

July 20, 2016, 05:20 AM

https://www.aotg.com/mocha-ae-for-absolute-beginners/

New to Adobe After Effects CC? mocha AE is bundled FREE with your subscription. mocha AE is a lite version of mocha Pro and includes tracking and roto tools.

STRANGER THINGS: VFX Breakdown

July 20, 2016, 05:19 AM

https://www.aotg.com/stranger-things-vfx-breakdown/

CoSA VFX have just released the VFX breakdown about their work on STRANGER THINGS...

PENNY DREADFUL - Season 3: VFX Breakdown by Mr. X

July 18, 2016, 05:14 AM

https://www.aotg.com/penny-dreadful-season-3-vfx-breakdown-by-mr-x/

Mr. X presents their work (especially the environments) for the season 3 of PENNY DREADFUL...

Best of VFX: The Man in the High Castle

July 15, 2016, 09:14 AM

https://www.aotg.com/best-of-vfx-the-man-in-the-high-castle/

Zoic’s Culver City and New York teams, led by VFX Supervisor Jeff Baksinski, worked closely with director David Semel to create effects that would fully engulf viewers in a distorted 1960s America, as imagined if the Nazis and Japanese had won WWII.

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