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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

So Many Walls - So Many Issues

December 10, 2016, 07:20 AM

https://www.aotg.com/so-many-walls-so-many-issues/

In this video, I discuss the impact on our sound quality from all the room boundary surfaces. Reflections from our walls and unwanted low frequency energy trapped between the wall surfaces, create numerous issues that must have the correct amount, type, and location of treatment applied to it.

Editing Eddie Murphy's SNL Sketch White Like Me

December 9, 2016, 05:54 PM

https://www.aotg.com/editing-eddie-murphys-snl-sketch-white-like-me/

Artist in Residence Jeffrey Wolf, ACE on SNL Skit "White Like Me."From Manhattan Edit Workshop's "Critical Ends" series, featuring award winning editors discussing their craft as a part of our Six Week Editing Intensive. For more information on Manhattan Edit Workshop's Six Week Editing Intensive and Artist In Residence program please visit: mewshop.com/six_week_workshop/Jeffrey Wolf, ACE, worked with director Ted Demme on "The Ref," "Beautiful Girls," "Monument Avenue" and "Lif...

Anne V. Coates, ACE on Using Limited Coverage

December 9, 2016, 05:51 AM

https://www.aotg.com/anne-v-coates-ace-on-using-limited-coverage/

Editor Anne V. Coates, ACE discusses cutting with limited coverage in "Murder on the Orient Express." From the panel "Inside the Cutting Room with Bobbie O'Steen" at "Sight, Sound & Story" on June 11th, 2016.Anne V. Coates, ACE, is a renowned British editor who has worked on over sixty films, including the classic epic "Lawrence of Arabia," for which she received an Academy Award. She has garnered four additional Academy Award nominations for "Becket," "The Elephant Man,"...

Lumaforge : FCPX 10.3 Workflow

December 8, 2016, 05:41 AM

https://www.aotg.com/lumaforge-fcpx-10-3-workflow/

Sam Mestman, Patrick Southern and Gergana Angelova walked us through a brand new narrative workflow built around the new FCPX 10.3 update and a Lumaforge Jelly Fish. They demonstrated automated syncing, organization, and renaming, as well as automated Pro Tools input and Wide color gamut management for DCP render and delivery. And there was a couple more surprises too, but the power of Final Cut Pro 10.3 and metadata was on full display. You now have a second chance if you missed this p...

The Best of "Arrow" VFX

December 8, 2016, 05:40 AM

https://vimeo.com/193763936

A look back on 5 seasons worth of VFX for "Arrow" in celebration of its 100th episode.

LEAGUE OF GODS: VFX Breakdown by Gimpville

December 7, 2016, 05:09 PM

http://www.artofvfx.com/league-of-gods-vfx-breakdo...

Gimpville have released the VFX breakdown about their work on LEAGUE OF GODS...