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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

IBC 2015: AJA's Bryce Button

October 19, 2015, 09:44 AM

https://www.aotg.com/ibc-2015-ajas-bryce-button/

At IBC 2015, AJA's Bryce Button gives us a tour of the booth and updates on the newest products, from cards to converters to Open Gear to partner products.

Media Composer: Deep Dive into Avid Media and Proj

October 15, 2015, 12:24 PM

https://www.aotg.com/media-composer-deep-dive-into-avid-media-and-proj/

For those who use and support Media Composer, take a closer look at the hierarchical relationships between clips, subclips, sequences, media and precomputes. Learn what to do if one of these elements becomes corrupted or lost, and how to use the Attic and Media Tool to retrieve data and put your project back on track.

KNACK_breakdown

October 15, 2015, 09:28 AM

https://www.aotg.com/knack_breakdown/

KNACK CGI Breakdown by Progressive fx.

Shooting, Editing and Delivering 360 Degree Videos

October 14, 2015, 09:08 AM

http://www.4kshooters.net/2015/10/14/shooting-edit...

It’s seems that 360-degree videos are generating a lot of buzz lately as more and more filmmakers are excited and curious to dip their toes in the world of virtual reality content. Creating these videos, however, hasn’t much to do with conventional shooting as the only common asset both mediums share is the capturing device itself. Obviously, you will need more than one conventional camera for your VR setup which is an essential aspect of the process that needs to be taken into consideration...

A Bit of History on Data

October 13, 2015, 04:48 PM

https://www.aotg.com/a-bit-of-history-on-data/

Digital media has become the new celluloid - but how much do you know about this medium? Watch this primer on digital data storage and get caught up on the basics of the backbone of every modern filmmaker's workflow.

Applying mocha tracking data to BCC Corner Pin

October 13, 2015, 04:48 PM

https://www.aotg.com/applying-mocha-tracking-data-to-bcc-corner-pin/

BCC Fundamentals is a new training series hosted by Ben Brownlee of Curious Turtle designed to help you quickly and easily get up-and-running with Boris Continuum Complete.

Shotgun at SIGGRAPH 2015: Catching up with Cospect

October 13, 2015, 07:32 AM

https://www.aotg.com/shotgun-at-siggraph-2015-catching-up-with-cospect/

We caught up with Rory McGregor, CEO at Cospective, to hear about cineSync integration with Shotgun, what he’s excited about at SIGGRAPH, and the role of remote collaboration in the future of visual effects.

Game Audio Hour 77 - Game Genre Specific Music?

October 13, 2015, 05:10 AM

https://www.aotg.com/game-audio-hour-77-game-genre-specific-music/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

Making of Canal+ Licorne

October 8, 2015, 10:27 AM

https://www.aotg.com/making-of-canal-licorne/

Découvrez les effets visuels de la campagne Canal+ Licorne.

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