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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Zoom F8 Input Limiters

September 21, 2015, 04:50 AM

https://www.aotg.com/zoom-f8-input-limiters/

When I first saw the Zoom F8 audio field recorder prototype at NAB 2015, I was a little skeptical. How could they make a pro level field recorder for only $1000? Most of the pro level devices are priced at least twice that, and those with 8 mic inputs are often 3 to 4 times that. But the specs looked really, really good on the most important things: the preamps and analogue to digital converter.

IBC 2015: Rhode & Schwarz

September 18, 2015, 12:24 PM

https://www.aotg.com/ibc-2015-rhode-schwarz/

Thomas Sicken from Rhode & Schwarz tells us about the new, next-generation Clipster on the show floor at IBC.

IBC 2015: FilmLight

September 17, 2015, 02:02 PM

https://www.aotg.com/ibc-2015-filmlight/

FilmLight's Wolfgang Lempp talks about updates and new products from IBC.

Avid Shared Storage at IBC 2015

September 17, 2015, 02:02 PM

https://www.aotg.com/avid-shared-storage-at-ibc-2015/

The power of collaboration—now for smaller budgets and Adobe Premiere Pro CC, FCPX, and EDIUS editors.

Making of The Peanuts Movie

September 17, 2015, 11:21 AM

https://www.aotg.com/making-of-the-peanuts-movie/

CGI Animation Making of "The Peanuts Movie"

Resolve in Under 5 Min.: Dynamic Trimming

September 17, 2015, 04:31 AM

https://www.aotg.com/resolve-in-under-5-min-dynamic-trimming/

In this episode Alexis Van Hurkman demonstrates DaVinci Resolve 12's Dynamic Trimming feature that allows you to quickly execute trimming operations while your program is playing.

Force Auto Save tutorial

September 16, 2015, 12:25 PM

https://www.aotg.com/force-auto-save-tutorial/

Forces After Effects to Auto-Save.

Review Of The Fabfilter Pro-C 2 Compressor Plug-in

September 15, 2015, 01:56 PM

https://www.aotg.com/review-of-the-fabfilter-pro-c-2-compressor-plug-in/

Watch as Paul Drew takes you through the new updated compressor plug-in from FabFilter, the Pro-C 2. Shown in Studio One, Pro-C 2 is equally at home in all the main DAWs including Pro Tools Logic Pro and Ableton Live.

MacBreak Studio: Ep. 327 - FrameIO Collaboration

September 15, 2015, 09:20 AM

https://www.aotg.com/macbreak-studio-ep-327-frameio-collaboration/

This week on MacBreak Studio, Mark shows Steve from Ripple Training how to use frame.io as a collaborative video review tool.

iExpressions 2 Character Animation Tutorial Part 7

September 15, 2015, 09:20 AM

https://www.aotg.com/iexpressions-2-character-animation-tutorial-part-7/

In this part add more realism to our character with secondary animations. We add a little bit of random motion since in real life people never stand 100% still. Also, we animate her chest to simulate some breathing and make her hair swing a bit when she is walking.

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