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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

CGI VFX Breakdown HD:

August 8, 2015, 07:31 PM

https://www.aotg.com/cgi-vfx-breakdown-hd-5/

Check out this revealing VFX breakdown for the shots created for the spot "Playmation" for Disney by the talented folks over at The Embassy VFX! For more information, please see the details and links below:

Smaug Vfx Breakdown

August 8, 2015, 09:39 AM

http://www.cgmeetup.net/home/smaug-vfx-breakdown/

A quick breakdown of a personal project by Jeff Hoffman.

Fabric Engine 2 for MODO

August 8, 2015, 09:39 AM

http://www.cgmeetup.net/home/fabric-engine-2-for-m...

Eric Mootz provides a preview of the forthcoming Fabric integration to MODO.

Background Fundamentals VFX Supervisors: Rob Colem

August 7, 2015, 05:30 PM

https://www.aotg.com/background-fundamentals-vfx-supervisors-rob-colem/

This term’s Background Fundamentals is focusing on vfx supervision. Check out a free preview from our interview with Animal Logic's Rob Coleman.

The Hunger Games Mockingjay - Pt 1 VFX Breakdown

August 6, 2015, 04:33 PM

https://www.aotg.com/the-hunger-games-mockingjay-pt-1-vfx-breakdown/

Check out this revealing VFX breakdown for some of the shots in The Hunger Games: Mockingjay" created by the talented folks over at The Embassy VFX! For more...

Background Fundamentals VFX Supervisors: Rob Colem

August 5, 2015, 11:50 PM

https://www.aotg.com/background-fundamentals-vfx-supervisors-rob-colem-2/

This term’s Background Fundamentals is focusing on vfx supervision. Check out a free preview from our interview with Animal Logic's Rob Coleman.

Lien Fatal Vfx Breakdown

August 5, 2015, 08:21 AM

http://www.cgmeetup.net/home/lien-fatal-vfx-breakd...

We used the Kinect camera to film various scenes in SHED. This method allowed us to have forms of stylish basics to work, on which we then applied the look of filamentous tissue. The different tables are illuminated in a game of flooding and directional lights, revealing the important parts of the picture gradually.

Why CG Sucks (Except It Doesn't)

August 4, 2015, 12:26 PM

https://www.aotg.com/why-cg-sucks-except-it-doesnt/

Are computer generated visual effects really ruining movies?

Cinema 4D R17 - Top 5 NEW Features Sneak Peak

August 4, 2015, 08:05 AM

https://www.aotg.com/cinema-4d-r17-top-5-new-features-sneak-peak/

In This Cinema 4D R17 Video, get a sneak peak of my top 5 new features of C4D R17. This includes many 3D animation and motion graphics updates to Cinema 4D R17, including the new Pen and Spline tools, the new color chooser and color picker, the variation shader, Metaball updates, and animation improvements in C4D R17.

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