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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Making the puppet tool work with Text Layers

November 5, 2014, 01:32 PM

https://www.youtube.com/watch?v=4iYrJzkiObA

The puppet tool is really cool, but it can be frustrating at times. Using it with text is one of those times. This simple trick will help you to be able to w...

Interstellar – Black Holes and Wormholes

November 5, 2014, 10:37 AM

https://www.aotg.com/interstellar-black-holes-and-wormholes/

A look at the black holes and wormholes in the creation of Interstellar

STONEHENGE UNCOVERED: VFX Breakdown

November 5, 2014, 10:37 AM

https://www.aotg.com/stonehenge-uncovered-vfx-breakdown/

Vancouver based studio Sequence have released a really nice VFX Breakdown of their work on STONEHENGE UNCOVERED...

Recreating the INTERSTELLAR black hole

November 4, 2014, 10:41 AM

https://www.aotg.com/recreating-the-interstellar-black-hole/

Watch us recreate the INTERSTELLAR black hole with all "In-Camera" elements. I've been looking forward to seeing INTERSTELLAR for some time now, and figured...

CGI VFX Making Of HD: 9 Month Stretch

November 4, 2014, 05:49 AM

https://www.aotg.com/cgi-vfx-making-of-hd-9-month-stretch/

Check out this revealing Making of for the feature film "9 Month Stretch" which is the third collaboration between Mikros Image and Albert Dupontel! For more...

NUK310: The Dark Art of Digital Beauty Work

November 4, 2014, 05:49 AM

https://www.aotg.com/nuk310-the-dark-art-of-digital-beauty-work/

A free preview of our new course running at fxphd. rof Nathaniel Westveer will be sharing production-proven approaches for creating seamless digital beauty, ...

Understanding Composition

November 3, 2014, 05:02 PM

https://www.aotg.com/understanding-composition/

Discover one of the most important things you can learn as a CG artist: Composition. There's more to it than the rule of thirds.

Reviewing Footage for Tracking in Mocha

November 3, 2014, 04:59 PM

http://www.cgmeetup.net/home/reviewing-footage-for...

In this tutorial, Product Manager Martin Brennand takes you though the basics of analyzing your shot. Covers what to look for when using mocha’s planar tracker and how to visualize planes.

Weta - My Story Episode 6 with Helen Paul

November 3, 2014, 05:45 AM

https://www.aotg.com/weta-my-story-episode-6-with-helen-paul/

To help celebrate 20 years of creativity and innovation we’ve asked some of our artists to share a few of their favourite stories and insights about life at ...

Pacific Rim Motion Graphic Making of

November 3, 2014, 05:45 AM

https://www.aotg.com/pacific-rim-motion-graphic-making-of/

Check out this fantastic CGI Making of, by the talented team at Hybride Technologies! Hybride Technologies, is a division of Ubisoft, and delivers state-of-t...

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