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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Breaking Down the VFX of Brett Ratner's Hercules

October 20, 2014, 04:38 AM

https://fstoppers.com/other/breaking-down-visual-e...

Earlier this summer we saw the release of Brett Ratner's "Hercules". The movie was a mild success despite critics' anticipations. Recently Milk VFX and Double Negative VFX houses have both released breakdowns of how they created the visual effects for the movie. Mike Seymour of Wired walks you through a detailed featurette on how Double Negative created the numerous creature effects for the film. In the second breakdown we get to see how Milk expanded the world in the movie with set expansions, ...

Font Styles Library Demo

October 19, 2014, 12:45 PM

https://www.aotg.com/font-styles-library-demo/

A dockable panel to save font styles for easy use...

X-Men: Days of Future Past VFX Breakdown

October 18, 2014, 08:05 AM

http://rsp.com.au/x-men-days-of-future-past/

Rising Sun Pictures’ contribution to Twentieth Century Fox’s X-Men Days of Future Past centered on a time-bending sequence in which Quicksilver (Evan Peters) displays his hyper-speed abilities with spectacular effect.

AE WORLD: Andrew Kramer Keynote Speech (FULL)

October 17, 2014, 05:26 PM

https://www.aotg.com/ae-world-andrew-kramer-keynote-speech-full/

Join Andrew Kramer as he discusses his motivation for becoming a better artist with humorous stories, personal challenges and advice for all Digital Artists!...

Tutorial 23 Preview - Smoke vs Fire

October 17, 2014, 04:42 AM

http://vimeo.com/109201683

This is "Tutorial 23 Preview - Smoke vs Fire" by BW Design on Vimeo, the home for high quality videos and the people who love them.

Top 10 Slow-mo Moments of All Time

October 16, 2014, 11:48 AM

https://www.aotg.com/top-10-slow-mo-moments-of-all-time/

Slow Motion is one of the oldest (and best!) tricks in the filmmaker’s playbook. Showing the action at half speed can add gravitas, drama, or old-fashioned...

A Million Ways to Die in the West - VFX Breakdown

October 16, 2014, 04:34 AM

https://www.aotg.com/a-million-ways-to-die-in-the-west-vfx-breakdown-2/

Tippett Studio breakdown of animation and "invisible vfx" for Seth MacFarlane's raucous summer comedy "A Million Ways To Die In the West"

Sneak Peek: X-Particles 3

October 15, 2014, 07:16 PM

http://www.toolfarm.com/blog/entry/sneak_peek_x_pa...

Insydium LTD has offered up some juicy tidbits about the new features of X-Particles 3.

How Lifelike FX Creature Masks are Made

October 15, 2014, 04:41 AM

https://www.aotg.com/how-lifelike-fx-creature-masks-are-made/

Halloween's coming up, and we're looking for the best ways to transform into a terrifying creature of the night. Monster masks have been a longstanding horror effects tradition, and today's masks are more lifelike than ever. We visit the workshop of Immortal Masks to learn how the artists there sculpt, mold, cast, and paint amazing silicone masks that look and move realistically.

BACK TO THE FUTURE - Forced Perspective

October 15, 2014, 04:41 AM

https://www.aotg.com/back-to-the-future-forced-perspective/

In our 2nd BACK TO THE FUTURE installment, we tackle the technique of "Forced Perspective". Forced Perspective is a visual effect that can make an object app...

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