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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

See it Live: Autodesk 3ds Max 2016

August 14, 2015, 09:31 AM

https://www.aotg.com/see-it-live-autodesk-3ds-max-2016/

Join Chris Murray as he takes you on a tour of 3ds Max 2016: See how new tools and new workflows help you get started quickly, work better, and collaborate like never before.

Interview with Industry Legend: Pam Hogarth

August 14, 2015, 05:50 AM

https://www.aotg.com/interview-with-industry-legend-pam-hogarth/

Pam talks about the secrets of successful freelancing in the digital arts industry

Interview with Jeffrey Kember from Google

August 14, 2015, 05:50 AM

https://www.aotg.com/interview-with-jeffrey-kember-from-google/

Indepth interview about the benefits of using Google Cloud Platform, which is the perfect storage and rendering solution for everything from the largest studio to a student's project.

Louis CK on Editing

August 13, 2015, 04:26 PM

https://www.aotg.com/louis-ck-on-editing/

This was based on an interview of Louis CK with Bill Simmons, in the B.S. Report (10/06/2013)

Carol Littleton, ACE Discusses how Classical Theat

August 13, 2015, 04:25 PM

http://www.youtube.com/watch?v=mdl4LbxlaJo

Artist in Residence - Carol Littleton - "Grand Canyon." For more information on Manhattan Edit Workshop's 6 Week Editing Intensive and Artist In Residence program please visit: mewshop.com/six_week_workshop/ With a career spanning 30 years and over 30 feature films, Carol Littleton, ACE, is one of Hollywood's most talented and successful film editors. Carol began a close collaboration with writer-director Lawrence Kasdan in 1981 with his directorial debut, "Body Heat," and has serv...

Inside ILM's secret Star Wars virtual reality lab

August 13, 2015, 12:37 PM

https://www.aotg.com/inside-ilms-secret-star-wars-virtual-reality-lab/

ILMxLab is the VR and augmented reality think-tank from Industrial Light & Magic. Their mission? Create the future of entertainment. And you’d better believe...

Rode Link & Audio Effects

August 13, 2015, 12:33 PM

https://www.aotg.com/rode-link-audio-effects/

Ryan reviews the Rode Link Wireless Audio System & talks audio effects from last weeks Domain Ad!

Interview with Gerphil Niebur, RebusFarm

August 13, 2015, 09:17 AM

https://www.aotg.com/interview-with-gerphil-niebur-rebusfarm/

RebusFarm's Gerphil Niebur talks about the impressive benefits of using their services

Exclusive Interview with Pixar's Albert Lozano

August 13, 2015, 05:40 AM

https://www.aotg.com/exclusive-interview-with-pixars-albert-lozano/

Art Director of 'Inside Out' explains the design behind the animated blockbuster

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