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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to straighten UV edgeloops

September 22, 2015, 09:44 AM

https://www.aotg.com/how-to-straighten-uv-edgeloops/

This video demonstrates the UV tools one may need to create perfectly straight edgeloops horizontally or vertically, as well as making them equidistant. However, the user will often find the default GU (Globally Uniform) Unfolding algorithm to be the best method to use.

The Key Frame #46 Weekly Animation News

September 21, 2015, 09:38 AM

https://www.youtube.com/watch?v=DH-W7K4qHcQ

The Key Frame is a weekly news show covering the latest from the world of animation and visual effects: The Incredibles 2 New Info

IBC 2015: Maxon

September 18, 2015, 12:23 PM

https://www.aotg.com/ibc-2015-maxon/

Maxon product manager Oliver Meiseberg tells us about some new offerings in their recently released Cinema 4D R17.

Making of The Peanuts Movie

September 17, 2015, 11:21 AM

https://www.aotg.com/making-of-the-peanuts-movie/

CGI Animation Making of "The Peanuts Movie"

The Fascinating History of Animation

September 16, 2015, 04:37 PM

https://www.aotg.com/the-fascinating-history-of-animation/

Long before Pixar and today's CGI special effects extravaganzas, early animators of the silent era experimented and introduced new techniques into filmmaking. Mark Quigley gives us a tour of the silent animation collection at UCLA's Film & Television Archive - one of the few places in the world that captures this rich history of early animation.

Force Auto Save tutorial

September 16, 2015, 12:25 PM

https://www.aotg.com/force-auto-save-tutorial/

Forces After Effects to Auto-Save.

Making of Hotel Transylvania 2 - CGI Animation

September 15, 2015, 04:18 PM

https://www.aotg.com/making-of-hotel-transylvania-2-cgi-animation/

CGI Making of Hotel Transylvania 2 by Sony Pictures Animation.

iExpressions 2 Character Animation Tutorial Part 7

September 15, 2015, 09:20 AM

https://www.aotg.com/iexpressions-2-character-animation-tutorial-part-7/

In this part add more realism to our character with secondary animations. We add a little bit of random motion since in real life people never stand 100% still. Also, we animate her chest to simulate some breathing and make her hair swing a bit when she is walking.

3Ds Max 2016 Tutorials

September 14, 2015, 12:18 PM

https://www.aotg.com/3ds-max-2016-tutorials/

Here's a 16 part tutorial for 3D Studio Max 2016.

GEOlayers Tutorial: Stamen Mapstack API

September 14, 2015, 09:25 AM

https://www.aotg.com/geolayers-tutorial-stamen-mapstack-api/

Cool new feature allowing you to create customized maps in just a few minutes! Create maps directly in After Effects using HTTP-tileservers for up-to-date imagery and highly detailed vector-data.

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