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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What Long Takes Can't Do

March 29, 2016, 05:29 AM

https://www.aotg.com/what-long-takes-cant-do/

We all know how amazing long takes are, but what are their limitations? Let's explore elements of the long take to see how they work and maybe see what makes them not work.

Fix Breakdown

March 28, 2016, 10:02 AM

https://www.aotg.com/fix-breakdown/

The making of the "Fix" by Deniz Cinar (procedural animation, tracking), João Miguel Pereira (cinematography, texturing, lighting, rendering), Chia-Yu Shih (concept art, modeling, compositing). The primary softwares used are Houdini, Nuke and Mari as well as, Maya, PF Track, 3D Equilizer, After Effects and Premiere.

Pro Tools 12.5 Cloud Collaboration

March 28, 2016, 10:01 AM

https://www.aotg.com/pro-tools-12-5-cloud-collaboration/

In this video demonstration Pro Tools Expert team members Dan Cooper, James Ivey and Russ Hughes test the new collaboration feature in Pro Tools 12.5.

Acoustic Fields MailBox #3

March 27, 2016, 05:48 AM

https://www.aotg.com/acoustic-fields-mailbox-3/

Everyday we receive numerous questions in our company in box. These questions fall into categories ranging from low frequency management, proper room size and treatment, along with numerous other acoustical issues. In this video, we walk through some of those questions with their answers.

Using Substance in Houdini

March 26, 2016, 12:57 PM

https://www.aotg.com/using-substance-in-houdini/

In this video you will learn how to use Substance materials in Houdini.

Review Of The BSS DPR-402 By Waves

March 25, 2016, 07:25 AM

https://www.aotg.com/review-of-the-bss-dpr-402-by-waves/

In this video review Pro Tools Expert team member Dan Cooper takes a look at the new BSS DPR-402 plug-in by Waves and tests it's abilities in a music context with acoustic drums and electric bass guitar. Watch the video to hear how the BSS DPR-402 performs and to hear what Dan thinks.

Behind the Scenes of Disney's

March 24, 2016, 08:25 AM

https://www.aotg.com/behind-the-scenes-of-disneys/

Behind the Scenes of Disney's "The Jungle Book" VFX

THE WALK Visual Effects Breakdown Reel

March 24, 2016, 05:15 AM

https://www.aotg.com/the-walk-visual-effects-breakdown-reel/

Hot on the heels of a visual effects reel that showed how pretty much an entire city was created in post-production for Deadpool, the geniuses at the digital effects company Atomic Fiction have revealed another showcase of even more impressive work. This time a visual effects reel takes a look at how the company created the crux of Robert Zemeckis‘ vertigo-inducing true story The Walk.

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