It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 7, 2016, 05:02 PM
https://www.aotg.com/disneys-zootopia-google-talk/
The voice cast and creative team behind Disney's latest animated film "Zootopia" gallop into Zoogle for a very special Talks at Google / Google Photos event!
March 7, 2016, 10:29 AM
https://www.aotg.com/cinesite-pride-prejudice-zombies-vfx-breakdown/
Visual Effects Supervisor for the production, based upon the bestselling book by Seth Grahame-Smith, was Cinesite’s own Simon Stanley-Clamp, who oversaw around 200 shots for the production, ranging from environments to digital make-up enhancement, crowds of computer generated zombies, decapitations and limb removal. Work was shared across Cinesite’s London and Montréal teams.
March 7, 2016, 06:51 AM
https://www.aotg.com/can-2d-help-cg/
Can 'good old' 2D animation drawings be of any help in making a 'Fancy' CG animation?
March 7, 2016, 06:50 AM
https://www.aotg.com/love-composer-lyle-workman-on-the-shows-music/
One of the defining elements of Netflix’s new dramedy/romantic comedy series Love, which debuted on the streaming service February 19, is the music. Not only that played by star and co-creator Paul Rust’s character in the show, but the original score written by Lyle Workman.
March 6, 2016, 01:19 PM
https://www.aotg.com/how-to-draw-nick-wilde-zootopia-in-theatres-now/
Learn how to draw Nick Wilde with Zootopia Co-director Byron Howard!
March 6, 2016, 01:19 PM
https://www.aotg.com/walkthrough-boris-continuum-complete-10/
Paul Schmutzler provides a look inside the new BCC 10 collection of effects and transitions.
March 6, 2016, 07:25 AM
https://www.aotg.com/game-audio-hour-097-aston-microphones/
A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.
March 5, 2016, 12:15 PM
https://www.aotg.com/coca-cola-amarguetix-vfx-breakdown/
A little breakdown Alberto Rivas Toribio did it in Nuke to show the render layers and the 3D work process of one shot for the COCA-COLA ‘s amarguetix characters , in this shot , he was responsable of the lighting , shaders, textures and render . Animation by Mario de Dios.
March 5, 2016, 07:18 AM
https://www.aotg.com/visual-effects-finishing-tips-with-mary-poplin/
We welcomed Mary Poplin, Product Specialist for Imagineer Systems and Boris FX. Mary shared tips and tricks for editors to accomplish more in their timeline with new Boris Continuum 10 plug-ins featuring integrated Mocha masking and tracking tools.
March 5, 2016, 07:17 AM
https://www.aotg.com/the-u-requirement/
The "U" requirement is a term for the shape created by the side and front walls. These three surfaces are a necessary requirement for central image formation in a two channel set up.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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