Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

When The Matrix's Special Effects Blew Us Away

October 25, 2015, 05:31 AM

https://www.aotg.com/when-the-matrixs-special-effects-blew-us-away/

The Matrix was such an unexpected surprise for us moviegoers, and we look back at what the movie so spectacular.

IBC 2015: Forbidden Technology

October 24, 2015, 06:34 PM

https://www.aotg.com/ibc-2015-forbidden-technology-2/

Candace Rose of Forbidden Technology talks about the company's Forscene cloud-based editing system.

How to Find and Use Great Third Party Content

October 24, 2015, 05:36 AM

https://www.aotg.com/how-to-find-and-use-great-third-party-content/

How to Find and Use Great Third Party Content (Legally) Steve Kozak and Barry Dagestino presented to The L.A. Creative Pro User Group.

12 Best Long Takes in Film History

October 24, 2015, 05:35 AM

https://www.aotg.com/12-best-long-takes-in-film-history/

There's no greater statement of a director's prowess than a long shot in a single take. And these are 12 of the most masterful.

The Gear Game

October 24, 2015, 05:35 AM

https://www.aotg.com/the-gear-game/

Don't get caught in the gear game. Today's amplifiers and speakers have come a long way and can produce all the energy found in the chosen source. Make sure you use each component to paint the sonic picture you need to bring you closer to the music. Use each component as paints on your pallet to create the sound you want in your room.

The Key Frame #50! What do you think so far?

October 23, 2015, 04:12 PM

https://www.aotg.com/the-key-frame-50-what-do-you-think-so-far/

The Key Frame is a weekly news show covering the latest from the world of animation and visual effects.

how to transition footage with glitchify in after

October 23, 2015, 09:11 AM

https://www.aotg.com/how-to-transition-footage-with-glitchify-in-after/

How to use Glitchify to transition your footage. If you don't know about Glitchify, its my latest After Effects plugin.

Pixar Inside Out - The story behind the story

October 23, 2015, 09:10 AM

https://www.aotg.com/pixar-inside-out-the-story-behind-the-story/

Joy’s character arc in Inside Out is to understand that not only does Sadness have a role to play but it’s just as necessary an emotion as she is. So, when Joy gets ejected from Headquarters to the far away region of long-term memory, it’s Sadness she’s saddled with.

Blender in production pipeline of planetarium show

October 23, 2015, 09:10 AM

https://www.aotg.com/blender-in-production-pipeline-of-planetarium-show/

Blender in production pipeline of planetarium shows (two case studies)

A Character Animation in Cinema 4D - Orestis Konst

October 23, 2015, 04:44 AM

https://www.aotg.com/a-character-animation-in-cinema-4d-orestis-konst/

A Character Animation in Cinema 4D - Orestis Konstantinidis (MAXON)

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.