It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 20, 2015, 04:23 PM
https://www.aotg.com/allegorithmic-the-new-generation-of-3d-texturing/
Allegorithmic develops the new generation of 3D texturing software: Substance Painter, Substance Designer and Bitmap2Material. With most AAA game studios using these tools, Substance has become the industry standard for creating next-generation PBR (Physically Based Rendering) assets. These tools are also rapidly expanding to the VFX/Film and Design industries.
August 20, 2015, 12:23 PM
http://postperspective.com/videos-siggraph-2015/
Last week at the LA Convention Center pros and product makers joined together to celebrate animation, visual effects, motion graphics, immersive worlds and more. Walking the exhibit floor was a ton of fun. Everywhere you looked were gorgeous images being displayed in product demos and a ton of opportunities to try out virtual reality. Particularly enjoyable was the VR demo from Ford Motor Company in the Emerging Technology section of the show. Ford’s Elizabeth Baron shared how the car mak...
August 20, 2015, 09:35 AM
https://www.aotg.com/the-creators-of-inside-out-on-animation/
Writer/Director Pete Docter and Producer Jonas Rivera discuss the making of Pixar’s Inside Out, bringing characters to life and how they got started in animation.
August 20, 2015, 09:33 AM
http://manhattaneditworkshop.blogspot.com/2015/08/...
Iconic Movie Look Color Grades FreeSmallHD's Color Grade Pack Recreate Looks from Seven Iconic Films and Teaches Exactly How to Use ThemSmallHD, known for compact, Full HD on-camera monitors is giving away a free set of color grades that recreate the unique look of seven different iconic films, and are also publishing multiple video tutorials explaining how to get the most out of these looks during both production and post production—all 100% free of charge. “Color grading will soon ...
August 20, 2015, 04:26 AM
https://www.aotg.com/how-qube-can-help-you-render-faster/
CGS-TV talks to Brian Knudson from PipelineFX about Qube, the render queue manager...
August 20, 2015, 04:25 AM
https://www.aotg.com/cutting-edge-rendering-with-v-ray/
CGS-TV talks to David Tracy from Chao Group about the latest innovations in V-Ray
August 20, 2015, 04:25 AM
https://www.aotg.com/wacoms-latest-tech/
CGS-TV talk to Wacom's Doug Little about their latest sensational offerings
August 20, 2015, 04:25 AM
https://www.aotg.com/shotgun-and-autodesk-news/
CGS-TV interview Matt Walker about how Shotgun can help film or game studios with their pipeline, review tool and asset management. Also we talk to Collin Cupp from Autodesk who gives us the low down on 3DS Max and Maya.
August 19, 2015, 01:50 PM
https://www.aotg.com/animation-doing-your-research/
In this episode of Aaron's Art Tips Aaron explains the importance of doing your research before jumping too quickly into your work whether it's animation, illustration or painting. It doesn't matter how "cartoony" you may feel the work will be. Research will ground your work and make it more believable. Watch as he breaks down the Warner Brother's cartoon Road Runner and compares it to a real road runner.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.