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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

3 Tips for a Better Demo Reel

August 12, 2015, 04:16 PM

http://www.videomaker.com/video/watch/tips-and-tec...

Want to know how to get the job? A good demo reel is a good place to start. We discuss the mind of the hiring manager and what you should focus on.

Houdini 15 New Release!

August 12, 2015, 10:02 AM

https://www.aotg.com/houdini-15-new-release/

Interview with Kim Davidson – the co-founder of SideFX, and Scott Keating

Constructing Activated Carbon Bass Absorption Unit

August 12, 2015, 10:02 AM

https://www.aotg.com/constructing-activated-carbon-bass-absorption-unit/

Sam Small had a small room. His room is 8' w x 8' h x 9' l. Two room dimensions that are the same produce twice the number of unwanted modal pressures. This is a red area room size on our room size and volume calculator.

Sloche Glitch Vfx Breakdown

August 12, 2015, 10:02 AM

http://www.cgmeetup.net/home/sloche-glitch-vfx-bre...

Sloche is a freakish slushie brand that’s huge in Quebec. For this summer campaign, the original concept was turning around a brain freeze. So we started from there and we created stunning visuals featuring a series of heads exploding off teenagers’ bodies with digital glitches as they take a neuron-scrambling slurp of super-cold slushie.

ABSOLUTELY ANYTHING: Making of for the Aliens

August 12, 2015, 05:35 AM

http://www.artofvfx.com/?p=12982

The team of Nvizible explains the creation of the Aliens in this excellent making of for ABSOLUTELY ANYTHING...

3ds Max 2016, Extension 1

August 11, 2015, 01:18 PM

https://www.aotg.com/3ds-max-2016-extension-1-3/

3ds Max 2016, Extension 1: TextPlus, Live Link with Stingray and Creative Market

V-Ray for NUKE – Overview

August 11, 2015, 01:18 PM

https://www.aotg.com/v-ray-for-nuke-overview/

V-Ray for NUKE introduces a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX. Take advantage of V-Ray's lighting, shading, and rendering tools inside NUKE's node-based workflow.

Review: Relayer by UVI

August 11, 2015, 01:18 PM

https://www.aotg.com/review-relayer-by-uvi/

Dan tests UVI's new delay plug-in Relayer and is rather impressed with it's modern take on a classic effect.

How to Create Custom HUDs

August 11, 2015, 09:50 AM

https://www.aotg.com/how-to-create-custom-huds/

In "Under 5 Minutes" Mark Spencer from Rippletraining.com will teach you how to create Custom HUD (Heads-Up-Display) elements in Motion 5 using some built in animated contents from Motion's Library. You'll then publish your animated graphic to Final Cut Pro X.

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