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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Acoustic Rule #1 - Do No Harm

March 10, 2016, 10:15 AM

https://www.aotg.com/acoustic-rule-1-do-no-harm/

"Do no harm" to your room is the first acoustical rule that we all must follow when choosing and using a room to record or playback music in. Choosing the right size and volume along with the amount of low frequency energy sources is critical.

Adobe Audition Stretch in the Multitrack

March 10, 2016, 10:15 AM

https://www.aotg.com/adobe-audition-stretch-in-the-multitrack/

Here's how to stretch an audio track or remix a music track, with ease, in the Adobe Audition multitrack view using the triangles at the top corners of each waveform.

Is it possible to see sound? Yes...

March 10, 2016, 05:49 AM

https://www.aotg.com/is-it-possible-to-see-sound-yes/

The concept of ‘seeing sound’ might seem preposterous, but when you consider that sound is just compressed air travelling in waves, the idea becomes a bit more logical. The real trick is capturing air flow in a way that makes it perceptible to the human eye. Through some clever tricks, scientists are able to do just that using a technique called Schlieren flow visualisation, which is used to study everything from heat and sound to aerodynamics and the spread of disease.

Reaktor 6 - Blocks

March 10, 2016, 05:48 AM

https://www.aotg.com/reaktor-6-blocks/

In this video Julian takes a look at the new Blocks feature of Reaktor 6

How to Zoom Waves in Adobe Audition

March 8, 2016, 10:35 AM

https://www.aotg.com/how-to-zoom-waves-in-adobe-audition/

Here's a beginner tutorial showing you exactly how to zoom in and out of waves in the waveform view of Adobe Audition. You can zoom into one spot or increase the size of the waveform without changing the amplitude.

Love Composer Lyle Workman On The Show's Music

March 7, 2016, 06:50 AM

https://www.aotg.com/love-composer-lyle-workman-on-the-shows-music/

One of the defining elements of Netflix’s new dramedy/romantic comedy series Love, which debuted on the streaming service February 19, is the music. Not only that played by star and co-creator Paul Rust’s character in the show, but the original score written by Lyle Workman.

Game Audio Hour 097 - Aston Microphones

March 6, 2016, 07:25 AM

https://www.aotg.com/game-audio-hour-097-aston-microphones/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

The U Requirement

March 5, 2016, 07:17 AM

https://www.aotg.com/the-u-requirement/

The "U" requirement is a term for the shape created by the side and front walls. These three surfaces are a necessary requirement for central image formation in a two channel set up.

Review Of Manic Compressor By Boz Digital Labs

March 2, 2016, 11:24 AM

https://www.aotg.com/review-of-manic-compressor-by-boz-digital-labs/

In this video Pro Tools Expert team member Dan takes a look at the Manic Compressor by Boz Digital Labs. Watch to hear how it works and to find out what Dan thinks.

Pro Tools Expert Interview With Chris Collings

March 2, 2016, 05:39 AM

https://www.aotg.com/pro-tools-expert-interview-with-chris-collings/

Mike Thornton from Pro Tools Expert caught up with Chris Collings from Aspen Media and together they took a look at a range of Audio over IP products that Aspen Media have on offer starting with the two DELEC units that Mike reviewed recently.

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