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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Blenderlounge - Podcast Sculpting

April 22, 2015, 05:13 AM

https://www.aotg.com/blenderlounge-podcast-sculpting/

Podcast Blenderlounge du 21 Avril 2015 sur le Sculpt.

Final Cut Pro X epicenter at NAB '15!

April 22, 2015, 05:13 AM

http://www.motionvfx.com/mblog/final_cut_pro_x_epi...

Just as gear and software manufacturers had their booths at NAB, Final Cut Pro had its place as well. Owing to FCPWORKS, visitors to Las Vegas had the opportunity to participate in a series of presentations over three days. There has been a large variety of topics – all of them highlighting the features and functionality of FCPX.

NAB 2015: Silverdraft's Amy Gile and Steve Banner

April 21, 2015, 04:38 PM

https://www.aotg.com/nab-2015-silverdrafts-amy-gile-and-steve-banner/

From the iOgrapher booth during NAB 2015, postPerspective's Randi Altman talks to Silverdraft's Amy Gile and Steve Bannerman. http://postPerspective.com. Thanks to iOgrapher.com and the guys...

Tips on Tackling the Post-Production Gender Gap

April 21, 2015, 04:38 PM

http://www.indiewire.com/article/watch-tips-on-tac...

Adobe recently hosted a panel at NAB on the gender gap between male and females in post-production on TV and film. Strategist and digital storyteller Amy DeLouise moderated the panel. The panelists included freelance editors Kylee Wall and Siân Fever, production manager at PBS Frontline Megan McGough Christian and Adobe senior product manager Ellen Wixted. Below are a few highlights from the panel. Watch the entire discussion above.

The Most Audacious Edit

April 21, 2015, 09:45 AM

http://www.slackalicefilms.com/mostaudaciousedit/

Many people will argue that this is the “best edit in the world”. I cannot see how that can be judged however it is certainly up there as one of the most famous. Other people may frown and ask “Why is this so good?"

Weta Helps Museum of New Zealand Build Gallipoli

April 21, 2015, 04:55 AM

https://www.aotg.com/weta-helps-museum-of-new-zealand-build-gallipoli/

The big reveal! Finally Gallipoli: The scale of our war is open and we can show you the process used by Weta Workshop to create our larger than life figures ...

Tarantino: The Driving Shots

April 21, 2015, 04:55 AM

https://www.aotg.com/tarantino-the-driving-shots/

Though better known for his famous "trunk shots", Quentin Tarantino takes a fun and unique approach to filming his characters traveling. Using a variety of interesting angles, Tarantino keeps us visually in tune as some of his most crucial narrative moments unfold. Here is a look at some of Tarantino's best shots on the road.

MacBreak Studio Ep. 306 - 3D Text Materials in FCP

April 21, 2015, 04:54 AM

https://www.aotg.com/macbreak-studio-ep-306-3d-text-materials-in-fcp/

This week on MacBreak Studio, Steve Martin from Ripple Training introduces us to the fantastic new 3D text features in Final Cut Pro X.

Game Audio Hour 059

April 21, 2015, 04:54 AM

https://www.aotg.com/game-audio-hour-059/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

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