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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

NAB show 2015 - I'm Going

April 7, 2015, 12:42 PM

https://www.aotg.com/nab-show-2015-im-going/

So, quick update, i'll be at the NAB show this year, If you are planning on attending, try to track me down. I'll be at a couple of evening events, and of course the show floor. Find me and say Hi!!!

Final Cut Pro X Sports Graphics

April 7, 2015, 12:42 PM

https://www.aotg.com/final-cut-pro-x-sports-graphics/

XEffects Sports Graphics are a set of professionally designed Final Cut Pro X broadcast quality template plugins for sports TV & video production. Choose from set-up, in-play, post game and league templates.

Tarantino's Extreme Close Ups

April 7, 2015, 09:33 AM

https://www.aotg.com/tarantinos-extreme-close-ups/

Quentin Tarantino is the master of the extreme close up and utilizes the technique for a variety of reasons. The shots are often used to convey the gravity of a particular situation or the manipulative strength of a character's vice. Some express power, some express weakness, and others just simply look cool. Here is a look at Tarantino's masterful use of the extreme close up throughout his feature film career.

MGM Logo History 1917-2015

April 7, 2015, 09:32 AM

https://www.aotg.com/mgm-logo-history-1917-2015/

Instead of making a logo varations video again, I decided to display the history of Metro-Goldwyn-Mayer and their world-famous Leo the Lion logo.

Customizing Your Compression Settings

April 7, 2015, 03:42 AM

https://www.aotg.com/customizing-your-compression-settings/

Video compression does not need to be a “dark art.” If you are spending hours trying to get your compressed videos to look “right,” these excerpts...

Game Audio Hour 057

April 7, 2015, 03:41 AM

https://www.aotg.com/game-audio-hour-057/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

The Discarded Image: Episode 01 - Jaws

April 6, 2015, 12:44 PM

https://www.aotg.com/the-discarded-image-episode-01-jaws/

Welcome to The Discarded Image. A new online video series that analyses and deconstructs well known pieces of cinema. In this episode we look at the beach scene…

Artoo In Live: Lights! Camera! Fabrication!

April 6, 2015, 09:27 AM

http://feedproxy.google.com/~r/ItsAliveInTheLab/~3...

Autodesk recognizes that the way things are made is related to the way things are designed. So even though we are primarily a design software company, we have our Pier 9 facility where employees can experience this first hand. Working... (...)

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