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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pull Down_Updated

January 7, 2016, 06:45 AM

https://www.aotg.com/pull-down_updated/

In 1953, when color television was first introduced, the NTSC decided to pull-down the frame rate 0.1% from 30 to 29.97 frames per second.

How to create Lightsaber sound effects

January 6, 2016, 10:28 AM

https://www.aotg.com/how-to-create-lightsaber-sound-effects/

The lightsaber sound from Star Wars was created by legendary sound designer Ben Burtt. He combined the sounds of a 35mm projector and a 70s tube TV to create one of the most iconic sounds in movie history.

Q&A: How do I record sound for a car scene?

January 6, 2016, 07:18 AM

https://www.aotg.com/qa-how-do-i-record-sound-for-a-car-scene/

Today we talk CGI, car audio, wide angle lenses, talent releases, and if there's a vertical 180 degree rule.

DAWs and Audio Editing As Fast As Possible

January 5, 2016, 05:23 PM

https://www.aotg.com/daws-and-audio-editing-as-fast-as-possible/

Editing audio usually meant cutting and splicing physical tape until the 1970s. How has digital editing opened up a world of new possibilities?

Game Audio Hour 089

January 5, 2016, 06:52 AM

https://www.aotg.com/game-audio-hour-089/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

Try The McGurk Effect! - Horizon: Is Seeing Believ

January 4, 2016, 05:50 AM

https://www.aotg.com/try-the-mcgurk-effect-horizon-is-seeing-believ/

The McGurk effect is a compelling demonstration of how we all use visual speech information. The effect shows that we can't help but integrate visual speech into what we 'hear'.

10 Movies That Stole Sounds From Other Films

December 31, 2015, 10:11 AM

https://www.aotg.com/10-movies-that-stole-sounds-from-other-films/

It's nearly impossible for modern directors to keep references to their favorite movies or directors out of their own films, with easter eggs, props, and even lines of dialogue being planted as an homage. But sometimes, it's the sounds of the movie that show where the real influences lie - even if they're nearly impossible to catch. Here are Screen Rant's 10 Movies That Stole Their Sounds From Other Films.

Music in the Brain

December 22, 2015, 10:28 AM

https://www.aotg.com/music-in-the-brain/

Scientists have long wondered if the human brain contains neural mechanisms specific to music perception. Now, for the first time, MIT neuroscientists have identified a neural population in the human auditory cortex that responds selectively to sounds that people typically categorize as music, but not to speech or other environmental sounds.

Mastering Month Webinar: Helping Realize the Clien

December 22, 2015, 10:25 AM

https://www.aotg.com/mastering-month-webinar-helping-realize-the-clien/

When a mastering engineer is working with a client, communication and analysis are essential. A lot of the crucial work happens before the first knob is turned! Learn about the mastering engineer’s relationship with the client and how to achieve the best results every time.

Sounds and Gear and Holiday Music

December 22, 2015, 06:38 AM

https://www.aotg.com/sounds-and-gear-and-holiday-music/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

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