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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What Is Stop Motion Animation and How Does It Work

September 18, 2014, 07:28 PM

https://www.aotg.com/what-is-stop-motion-animation-and-how-does-it-work/

Stop motion is an animation technique that's been around for over 100 years, so you're probably familiar with at least a few stop motion films. But do you kn...

Genndy Tartakovsky's POPEYE Animation Test

September 18, 2014, 07:26 PM

https://www.aotg.com/genndy-tartakovskys-popeye-animation-test/

Get a look at Sony Pictures Animation's all-new POPEYE CG feature with a special animation test and introduction from Director Genndy Tartakovsky!

Create Realistic Clouds with Maya Fluids

September 17, 2014, 11:26 AM

http://lesterbanks.com/2014/09/create-realistic-cl...

learn how to create realistic clouds using Maya fluids, while still keeping render times manageable

Gertie the Dinosaur (1914) - 1st Keyframe Animatio

September 16, 2014, 12:35 PM

https://www.aotg.com/gertie-the-dinosaur-1914-1st-keyframe-animatio/

Happy Birthday to this great release. Released on September 15th, 2014. Sometimes called the world's oldest cartoon (erroneously), it is still the first to be created using keyframe animation. This movie required Winsor McCay and his assistant John A. Fitzsimmons (who traced the backgrounds) to create 10,000 drawings, which they inked on rice paper and mounted on cardboard.

Flame Premium: Power your creative pipeline

September 15, 2014, 05:22 PM

https://www.aotg.com/flame-premium-power-your-creative-pipeline/

Work better together with Flame at the heart of your creative pipeline. See how Flame artists efficiently collaborate with artists working on Autodesk Maya, ...

Flame 2015 Extension 2: More tools. More flexibili

September 15, 2014, 09:37 AM

https://www.aotg.com/flame-2015-extension-2-more-tools-more-flexibili/

Autodesk Flame 2015 is even better! Extension 2 adds a new Planar Tracker, as well as workflow improvements like...

Flame Award Event

September 15, 2014, 09:33 AM

https://www.aotg.com/flame-award-event/

The Flame Award is back! We can’t let a year go by without taking the opportunity to recognize the achieve...

How To Export From Realflow to 3dsmax

September 15, 2014, 09:33 AM

https://www.aotg.com/how-to-export-from-realflow-to-3dsmax/

Realflow 2014 Tutorial - How To Export From Realflow to 3dsmax In this tutorial I show you how to export your scene or animation from 3dsmax to Realflow 2014...

First Person Video Game Style Animation In Cinema

September 15, 2014, 04:40 AM

https://www.aotg.com/first-person-video-game-style-animation-in-cinema/

Want to achieve "video game style" first person animations in Cinema 4D? It's easy using the Virtual Walkthrough tool. The Virtual Walkthrough tool allows you to…

Stop Motion Animation: A History

September 14, 2014, 06:21 AM

https://www.aotg.com/stop-motion-animation-a-history/

A Quick Look at the History of Stop Motion Animation

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