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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Adobe Audition Noise Reduction

October 1, 2014, 04:39 AM

http://wolfcrow.com/blog/adobe-audition-noise-redu...

Adobe Audition Noise Reduction, Spitting L/R Audio in Premiere Pro + Managing Conformed Files Tutorial

The Evolution Of Chase Scenes

September 30, 2014, 07:11 PM

https://www.aotg.com/the-evolution-of-chase-scenes/

From the first chase scene ever to current day. This video shows the evolution that chase scenes have gone through over the years. Including such classics as...

How to master your track: Linear Phase EQ

September 30, 2014, 07:08 PM

https://www.aotg.com/how-to-master-your-track-linear-phase-eq/

Last week I posted a tutorial on applying buss compression to your master chain. The next plug-in in your mastering chain will be a Linear Phase EQ.

Acoustic Fields Acoustic Treatment Hangout #11

September 30, 2014, 07:07 PM

https://www.aotg.com/acoustic-fields-acoustic-treatment-hangout-11/

Our new weekly room acoustic hangout gives you the chance to ask questions about your room acoustic problems and set up, directly with Dennis Foley, Chief Pr...

Nugen Audio MasterCheck Show & Tell Review

September 30, 2014, 07:07 PM

https://www.aotg.com/nugen-audio-mastercheck-show-tell-review/

Mike takes you on a tour of the new MasterCheck plug-in from Nugen Audio to help you deliver content in this new loudness normalised world including on line ...

Getting Started with Interactive Rendering

September 30, 2014, 07:07 PM

https://www.aotg.com/getting-started-with-interactive-rendering/

Interactive Rendering is a real-time photorealistic-rendering environment that makes creatin...

The career advice you probably didn’t get

September 30, 2014, 09:50 AM

https://www.aotg.com/the-career-advice-you-probably-didnt-get/

You’re doing everything right at work, taking all the right advice, but you’re just not moving up. Why? Susan Colantuono shares a simple, surprising piece of...

Premiere - Frame Rate Conversion and Mixed Formats

September 30, 2014, 09:48 AM

https://www.aotg.com/premiere-frame-rate-conversion-and-mixed-formats/

In this tutorial, you will see several examples demonstrating frame rate conversion and mixed format issues and their solutions. Credits: We would like to th...

MacBreak Studio: Ep. 285 - Multi-screen multicam i

September 30, 2014, 09:47 AM

https://www.youtube.com/watch?v=S2pnoveRIYE

This week on MacBreak Studio, Steve Martin from Ripple Training shows us how to include multiple angles in your multicam edit.

Game Audio 035 - Composition Influenced By Instrum

September 30, 2014, 04:48 AM

https://www.aotg.com/game-audio-035-composition-influenced-by-instrum/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where yo...

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