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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

EPIC Animation Tips

May 6, 2014, 09:43 AM

https://www.aotg.com/epic-animation-tips/

Hi, I'm Patrick Giusiano, I'm a French animator, currently working in Blue Sky Studios and I had the great privilege to work on Epic. Working with Chris Wedge and all the Amazing Blue Sky animation team was one of the most enjoyable moments in my career. By working on my shots, showing them in dailies, I learned things to help facilitate the life of a shot from the Kick off to the Final delivery.

CGI VFX Breakdown HD:

May 6, 2014, 09:39 AM

https://www.aotg.com/cgi-vfx-breakdown-hd-10/

Check out this revealing VFX breakdown for "G I Joe - Rise of the Cobra" created by the talented artists over at Prime Focus World! PFW delivered 124 VFX sho...

Zbrush Tutorial: Head Detail and Polypainting 10

May 6, 2014, 09:39 AM

https://www.aotg.com/zbrush-tutorial-head-detail-and-polypainting-10/

In this tutorial we will use photographic textures and spotlight to create realistic textures around the eyes and brow area. We will then make adjustments to...

The Amazing Spider-man 2: Digital Visual Effects E

May 6, 2014, 09:39 AM

https://www.aotg.com/the-amazing-spider-man-2-digital-visual-effects-e/

For more movie news, stories and videos visit: http://www.screenslam.com

Replacing Temp Music in FCPX

May 6, 2014, 09:38 AM

https://www.aotg.com/replacing-temp-music-in-fcpx/

This week on MacBreak Studio, Mark shows us a cool trick for replacing temp music in a managed library that can be used in many other situations as well.

AE Global Renamer v1.2 Demo

May 6, 2014, 09:38 AM

https://www.aotg.com/ae-global-renamer-v1-2-demo/

New scope in v1.2: Selected property children Rename items project wide in After Effects with as much ease or power as...

Magic Bullet Looks Plugin for Color Correction and

May 6, 2014, 09:35 AM

https://www.aotg.com/magic-bullet-looks-plugin-for-color-correction-and/

Magic Bullet Looks is a plugin that makes achieving that cinematic look for your videos easy. It comes with a large set of tools for color correction and col...

The illusion of life

May 6, 2014, 04:34 AM

https://www.aotg.com/the-illusion-of-life-2/

The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course…

Painted: An Adventure in Stop-Motion Body Art

May 5, 2014, 02:26 PM

http://www.studiodaily.com/2014/05/painted-an-adve...

Make-up artist Elvis Schmoulianoff was body-painter, photographer, editor, and model for this short, which she shot on a lark in natural light with a point-and-shoot snapshot camera and edited in Lightworks.

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