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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How To: EQ Kick and 808

October 21, 2014, 09:34 AM

https://www.youtube.com/watch?v=ficloZ-fjO8

Thanks for watching! leave your questions in the comments and don't forget to like and fav this vid if you... liked it :)

Building a beach in the sound dept.

October 21, 2014, 04:48 AM

https://www.aotg.com/building-a-beach-in-the-sound-dept/

How the film, A Pigeon Sat on a Branch... built a beach on the foley stage.

Understanding Loudness Normalization

October 20, 2014, 04:37 AM

http://wolfcrow.com/blog/understanding-loudness-no...

Curtis Judd explains how to normalize your audio and conform to broadcast standards...

The Art of Voiceover

October 19, 2014, 08:13 AM

http://soundworkscollection.com/news/terrence-mali...

Noel Murray’s Keynote essay on Days Of Heaven addresses at length the difficulties Terrence Malick had in figuring out how (and whether) to use voiceover narration, before finally arriving at Linda Manz’s extemporized musings—without which the film would be severely impoverished. Manz’s narration solves practical problem...

Trent Reznor on composing the score for "Gone Girl

October 17, 2014, 04:41 AM

http://soundworkscollection.com/news/trent-reznor-...

Award-winning Nine Inch Nails frontman Trent Reznor discusses his life and career, and explains the creative process behind scoring the suspense thriller "Gone Girl."

Worldizing: a sound design concept

October 16, 2014, 04:21 PM

https://www.aotg.com/worldizing-a-sound-design-concept/

Manipulating sound until it seemed to be something that existed in real space. This refers to playing back existing recordings through a speaker or speakers ...

The Birth of 5.1 SOUND

October 16, 2014, 04:21 PM

https://www.aotg.com/the-birth-of-5-1-sound/

Since joining Dolby Laboratories in 1969, Ioan Allen (Senior Vice President ) has been directly involved in the origination and development of all the major ...

Skywalker Sound

October 16, 2014, 04:18 PM

https://www.aotg.com/skywalker-sound/

An interview with Matthew Wood, Supervising Sound Editor at Skywalker Sound. He talks about his mentor and friend Ben Burtt, ADR, sound effects recording on ...

Ben Burtt on Lightsaber Sound Design

October 16, 2014, 11:49 AM

https://www.aotg.com/ben-burtt-on-lightsaber-sound-design/

Ben Burtt talks about creating the sounds for the lightsabers in Star Wars. As he worked on "A New Hope", Burtt probably wasn't aware that he was inventing m...

How to get good bass in small rooms

October 15, 2014, 08:14 AM

https://www.aotg.com/how-to-get-good-bass-in-small-rooms/

In today's video we're going to talk about how to get good bass in small rooms. Good bass usually is a thing that happens in larger rooms but obviously real ...

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