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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Silas Hite | iZotope Stories From A Pro

July 23, 2015, 11:52 AM

https://www.aotg.com/silas-hite-izotope-stories-from-a-pro/

Learn how Emmy-winning artist/composer Silas Hite used iZotope tools to make music for Chef’s Table. Silas talks about his meeting his heroes, the creative process, and sculpting sounds for the acclaimed Netflix program.

“Expression” by Silas Hite for Chef’s Table

July 23, 2015, 11:51 AM

https://www.aotg.com/expression-by-silas-hite-for-chefs-table/

Learn how Emmy-winning artist/composer Silas Hite used iZotope tools to craft “Expression” for the Niki Nakayama (n/naka) episode of Chef’s Table...

FabFilter 201: Pro Series Plugins - 1. Intro

July 23, 2015, 07:12 AM

https://www.aotg.com/fabfilter-201-pro-series-plugins-1-intro/

This collection of tutorials on the FabFilter Pro series explains every module in the P collection. You learn about how they work, what they can do and how you can use them to enhance your audio production at every stage: from recording to mastering.

RealFlow 2015 Features: DYVERSO

July 23, 2015, 07:11 AM

https://www.aotg.com/realflow-2015-features-dyverso/

RealFlow 2015 Dyverso solvers offer a huge speed up on small to medium scale simulations. These solvers have been rewritten from scratch and with GPU in mind to take advantage of new hardware options.

Noise Modulation

July 22, 2015, 07:16 AM

https://www.youtube.com/watch?v=a5ocrtcwIb4

Often, when attempting to eliminate background noise, using noise reduction hardware or plug-ins, noise modulation can occur.

Pro Tools Expert Interview With Walter Mair

July 21, 2015, 03:08 PM

https://www.aotg.com/pro-tools-expert-interview-with-walter-mair/

In this interview shot while at the Jigsaw 24 event July 2015 in London Mike Thornton talks to Walter Mair about this composition work for TV and Film. His collaborative work flow with Andy Bradbury and how he composes using Logic Pro, many...

Pro Tools Expert Interview With Andy Bradbury

July 21, 2015, 03:08 PM

https://www.aotg.com/pro-tools-expert-interview-with-andy-bradbury/

In this interview shot while at the Jigsaw 24 event July 2015 in London Mike Thornton talks to Andy Bradbury about this work on mixes for TV and film and his collaboration with composer Walter Mair.

Game Audio Hour 068 - Strange Libraries and GASS

July 21, 2015, 01:32 AM

https://www.aotg.com/game-audio-hour-068-strange-libraries-and-gass/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

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