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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Manage Loudness in RX 4

September 13, 2014, 08:22 AM

https://www.aotg.com/how-to-manage-loudness-in-rx-4/

Ensure loudness compliance to the latest international broadcast standards with RX 4’s automatic loudness processing. Download your free, 10-day trial of iZo...

How We Hear Bass

September 10, 2014, 09:51 AM

https://www.aotg.com/how-we-hear-bass/

Today we're going to talk about how we hear bass, or to put it another way, why we don't really hear bass. With bass energy we kind of feel it. Even feeling ...

Django Foley Demo

September 7, 2014, 04:44 AM

https://www.aotg.com/django-foley-demo/

Gary Hecker Talks Foley on Django Unchained in Celebrity Yo-Show

Composer Interview: Heitor Pereira

September 6, 2014, 03:26 PM

https://www.aotg.com/composer-interview-heitor-pereira/

Heitor Pereira takes some time to discuss his latest score to the film If I Stay, which was adapted from the popular novel. Heitor discusses his approach to ...

Foley Artist Gary Hecker

September 6, 2014, 08:13 AM

https://www.aotg.com/foley-artist-gary-hecker/

Watch Gary Hecker at work on Robin Hood and 2012

Acoustic Fields Acoustic Treatment Hangout #8

September 4, 2014, 12:36 PM

https://www.aotg.com/acoustic-fields-acoustic-treatment-hangout-8/

Our new weekly room acoustic hangout gives you the chance to ask questions about your room acoustic problems and set up, directly with Dennis Foley, Chief Product Designer and Acoustic Engineer at Acoustic Fields. Alternatively you can send in your questions in advance to dennis@acousticfields.com and he will answer during the hangout.

Subwoofer Acoustic Treatment - Managing Subwoofers

September 3, 2014, 04:43 AM

https://www.aotg.com/subwoofer-acoustic-treatment-managing-subwoofers/

Want to know how to acoustically manage your subwoofer in your room? Well today I'm going to talk about subwoofer acoustic treatment and how you can use it t...

Game Audio Hour 031 - Beep: A History of Game Soun

September 2, 2014, 09:52 AM

https://www.aotg.com/game-audio-hour-031-beep-a-history-of-game-soun/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where yo...

Acon Digital Restoration Suite Show / Tell Review

August 30, 2014, 12:23 PM

https://www.aotg.com/acon-digital-restoration-suite-show-tell-review/

Mike takes a look at the new version of Acon Digital's Restoration Suite and likes what he finds. SHOW MORE

Using Sends And Returns With Time Based Effects

August 29, 2014, 09:48 AM

https://www.aotg.com/using-sends-and-returns-with-time-based-effects/

In this week’s fundamentals post, Julian looks at how to use time-based effects using sends and returns. Using effects in this way makes more efficient use o...

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