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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Use Channel Randomizer to Animate MASH Poin

September 29, 2017, 09:27 AM

http://lesterbanks.com/2017/09/use-channel-randomi...

Ian Waters Looks at Using the Channel Randomizer to Affect MASH Strengths So you can Reconstitute Original Shapes With Animation Ever wanted to have Maya’s motion graphics toolkit reset and animate MASH points back to The Post How to Use Channel Randomizer to Animate MASH Points to Original Positions originally appeared and published on %%BLOGLINK%,by lesterbanks

Has CGI Really Changed For Animated Storytellers?

September 26, 2017, 09:38 AM

http://nofilmschool.com/2017/09/watch-how-cgi-has-...

It seems as if more than just technology has advanced with the adoption of CGI, but let's begin at the beginning.

Just the Facts: Working With DUIK’s AutoRigger

September 22, 2017, 04:20 PM

http://lesterbanks.com/2017/09/just-facts-working-...

E*D Films’ Eric Max Kaplan Has an In-Depth Look Into Working With DUIK’s AutoRigger to Make a Digital Puppet in After Effects You have a few choices for creating rigged characters in After Effects. The The Post Just the Facts: Working With DUIK’s AutoRigger originally appeared and published on %%BLOGLINK%,by lesterbanks

Mocha Pro now supports Magix Vegas Pro

August 25, 2017, 05:18 AM

https://vimeo.com/227370152

With the release of Mocha v5.5.2, we now support Magix Vegas Pro as an integrated plug-in!

SIGGRAPH 2017 Demo

August 19, 2017, 07:15 AM

https://vfxserbia.com/2017/08/19/siggraph-2017-dem...

SIGGRAPH 2017 DEMO – FOUNDRY RESEARCH: AR/VR PRODUCTION

Animopus: DuckTales - Animation Breakdown

August 16, 2017, 09:04 AM

http://bryoncaldwell.blogspot.ca/2017/08/ducktales...

I'm a BIG fan of the original show! This new reboot definitely has potential. Looking forward to catching some of the new episodes. The animation looks great!

SIGGRAPH 2017: Blackmagic's Bob Caniglia

August 11, 2017, 12:21 PM

https://www.youtube.com/watch?v=_w4r801fDto

Blackmagic was at the show with its Fusion 9 compositing software, which offers VR tools, a new camera tracker, planar tracker and more. It is also now priced at $299.

SIGGRAPH 2017 Presentations

August 11, 2017, 12:19 PM

https://greyscalegorilla.com/tutorials/siggraph-20...

It’s that time again! Time to check out all of the amazing Maxon booth presentations from this year’s Siggraph in Los Angeles. We will be posting all of the videos as they get edited/released (courtesy of Cineversity.com) . Check back here often. Now go get your learn on!

Kong: Skull Island Previs Reel

July 29, 2017, 04:50 AM

http://www.cgmeetup.net/home/kong-skull-island-pre...

Team HALON joined KONG: SKULL ISLAND early in production for previs, and then was asked to return for extensive postvis work. We started with a small team collaborating with other people in the production but mostly the director, Jordan Vogt-Roberts.

VALERIAN: Previs reel by Halon

July 28, 2017, 05:48 AM

http://www.artofvfx.com/valerian-and-the-city-of-a...

Halon presents their previs work on VALERIAN AND THE CITY OF A THOUSAND PLANETS...

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