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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What is High Frequency Sparkle?

May 13, 2015, 09:24 AM

https://www.aotg.com/what-is-high-frequency-sparkle/

In this video you will learn about high frequency sparkle from today's digital sources. We’ll cover: Digital Sources High Frequency Management 4,000-8,000 Hz...

Artist in Resonance with Mark Deutsch and the Baza

May 11, 2015, 12:42 PM

https://www.aotg.com/artist-in-resonance-with-mark-deutsch-and-the-baza/

Mark Deutsch can best be described as a 21st century Renaissance man. A professional musician since the age of twelve, he is a visionary artist with a background in non-linear mathematics, sacred systems and cosmology. As a classically trained bassist and sitar player he gained extensive experience in orchestral and world music ensembles, jazz combos, and solo sitar performance.

How To Mix Dialogue with Music for Film and Video

May 10, 2015, 07:54 AM

https://www.aotg.com/how-to-mix-dialogue-with-music-for-film-and-video/

I’m mixing a scene from a feature length film and one of the challenges is that the dialogue and music in this romantic scene are sort of competing with one ...

The Sound of the Avengers: Age of Ultron

May 7, 2015, 04:58 AM

https://www.aotg.com/the-sound-of-the-avengers-age-of-ultron/

In this exclusive SoundWorks Collection sound profile we talk with Supervising Sound Editor and Sound Designer Christopher Boyes from Skywalker Sound about his work on Avengers: Age of Ultron.

Junkie XL on the soundscape for Mad Max: Fury Road

May 6, 2015, 04:44 PM

http://www.hitfix.com/motion-captured/junkie-xl-on...

Tom Holkenborg, also known as Junkie XL, is the composer on George Millers triumphant return to live-action, Mad Max: Fury Road, and we discussed his collaboration with the filmmaking legend as well as how he plans to tackle Batman v Superman next year.

Element: Introducing Dolby Cinema

May 5, 2015, 05:32 PM

https://www.aotg.com/element-introducing-dolby-cinema/

Dolby Cinema™ combines the most powerful image and sound technologies with inspired cinema design to transform your visit into a completely captivating cinematic event.

Composer Peter McConnell

May 5, 2015, 03:41 AM

http://soundworkscollection.com/news/soundworks-co...

Composer Peter McConnell has composed award-winning scores for a diverse range of video games including Broken Age, Hearthstone: Heroes of Warcraft, Plants vs. Zombies: Garden Warfare, the Sly Cooper series, Star Wars: The Old Republic, Psychonauts, Brutal Legend and Grim Fandango. Before working independently, Peter composed in-house at LucasArts contributing to beloved franchises such as Star Wars, Indiana Jones and Monkey Island.

Game Audio Hour 061 - STEMS

May 5, 2015, 03:40 AM

https://www.aotg.com/game-audio-hour-061-stems/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

audio gear at NAB

May 4, 2015, 12:17 PM

https://www.aotg.com/audio-gear-at-nab/

Learn how to improve the sound of your production while you shoot, with these tips on choosing mics (lavalier, shotgun, and handheld), hearing what you recor...

Designing Sound Discussion - Scouts Honor

May 4, 2015, 04:46 AM

https://www.aotg.com/designing-sound-discussion-scouts-honor/

A discussion about the production and sound of the documentary "Scouts Honor: Inside a Marching Brotherhood" with Director Mac Smith and Co-producer John "JT" Torrijos...

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