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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Björk: Notget VFX Breakdown

June 8, 2017, 09:17 AM

http://www.cgmeetup.net/home/bjork-notget-vfx-brea...

Gavin Coetzee – I worked closely with Warren and Nick from W&N studio to bring this piece to life over the last few months. We started with allot of experimenting in 3D, exploring the themes of death and decay, transformation and rebirth. Bjork fell in love with the organic/biological tests we had done early on and we set out to build on this theme.

Was Star Wars Saved in Editing?

June 7, 2017, 05:18 PM

https://www.aotg.com/was-star-wars-saved-in-editing/

We know it's a sacrilegious thing to say, but when you hear this film buff out and see the raw footage, he seems to have quite the point.

Logan VFX Breakdown Reveals How Wolverine's Bloody

June 6, 2017, 09:14 AM

http://www.slashfilm.com/logan-vfx-breakdown/

Since Hugh Jackman doesn’t actually have claws that extend from and retract back into his hand, usually the creation of Wolverine’s signature adamantium claws in the X-Men franchise comes from the prop department. However, for the instances when Wolverine has to jam his claws into somebody, visual effects must be employed to make it look like the mutant has actually stabbed someone rather than just playing pretend.

5 Things You Should Do When Designing Sound

June 5, 2017, 05:10 AM

http://nofilmschool.com/2017/06/5-things-you-shoul...

Oscar-winning editor and sound designer Walter Murch once said that editing is a lot like cooking—you have to know which ingredients to add and which ones to leave out. If that's true, then sound design is a lot like baking a cake—it's all about layering and knowing which accents to add to make it look (sound) appetizing. For those who may not have the budget to hire a professional, designing sound on your own can be quite a challenge, but this video from Kris Truini shows you five steps tha...

David Fincher is a Secret Mastermind of VFX

May 28, 2017, 06:41 AM

https://www.aotg.com/david-fincher-is-a-secret-mastermind-of-vfx/

David Fincher may not be widely regarded as a visual effects director, but the fact is, he got his start at ILM in the early '80s working on Return of the Jedi. Also, The Social Network has more VFX shots than Godzilla (the one from the '90s, with P. Diddy and Jimmy Page).

Neil Breen - And the Other Way is Wrong

May 27, 2017, 07:02 AM

https://www.aotg.com/neil-breen-and-the-other-way-is-wrong/

Neil Breen's directorial craft should be framed as bold, unconventional, and thought-provoking. Few people working today can match his style, and it might just be because of what he doesn't do.

5 Mistakes You Might Want to Avoid When Editing

May 26, 2017, 05:10 PM

http://nofilmschool.com/2017/05/watch-5-mistakes-y...

When you open an NLE for the first time, it's easy to be overwhelmed and excited by all of the tools and functions contained within it. Software like Adobe Premiere, Final Cut, Avid, Lightworks, and DaVinci Resolve are chock full of features that can help you turn your raw footage into beautiful pieces of cinematic art—or help you turn it into a shlocky mess. In this video, editor Justin Odisho shows you how to avoid making not-so-great decisions while editing so you can produce more pro-level...

What's it like to Animate in VR?

May 26, 2017, 05:09 PM

https://www.aotg.com/whats-it-like-to-animate-in-vr/

Here's a quick glance at the process of drawing and animating in VR, using AnimVR. Last month I took a more conceptual look at VR animation.

How to Get the Best Results in Slow Motion in Prem

May 25, 2017, 03:41 AM

http://nofilmschool.com/2017/05/watch-how-get-best...

Today's cameras, even the ones in smartphones, are capable of recording high frame rates at pretty decent resolutions (at least 720p). What does this mean? Slow motion for pretty much everyone! However, a lot of entry level cameras only get as high as 60 fps, which is definitely slow(er) motion than the standard 24 fps and 30 fps, but it certainly doesn't produce that real buttery smooth, honey-like slow mo you typically see in today's videos.

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